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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Installing and integrating Box2D


To be able to work with 2D physics, one great open source physics engine is Box2D. This comes with lots of functions that are common for any 2D game built in, so we do not have to reinvent the wheel and write them again.

Getting ready

You need to have a working Windows machine.

How to do it…

Go through the following steps:

  1. Go to http://box2d.org/.

  2. Browse to http://box2d.org/downloads/.

  3. Download or clone the latest copy from GitHub.

  4. Build the solution in your version of Visual Studio. Some projects may not work, as they were built in different versions of Visual Studio.

  5. If this throws an error, clean the solution, delete the bin folder, and rebuild it.

  6. After the solution rebuilds successfully, run the TestBed projects.

  7. If you can run the application successfully, Box2D has been integrated.

How it works…

Box2D is a physics engine built entirely in C++. As it has given us access to the source code, it means we can build it from scratch as well, and check for ourselves...

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