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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Adding source control – committing and updating your code


One of the most important things that you can do to files when working on a collaborative project or individually is to add source control. The biggest advantage of doing so is that the files are always backed up and versioned. Let's say that you made some local changes and there are lots of crashes. As a result of those crashes, what will you do? One option is to retrace your steps and change them back to what they were before. This is a time-wasting process and there is also risk involved. If your files are backed up, all you need to do is a revert operation to a particular revision and the code is restored to that point. Similarly, if we delete a file by mistake, we can always update the project and it will pull the most current file from the server.

Getting ready

For this recipe, you will need a Windows machine and an installed version of an SVN client. A data hosting service should already be integrated by now and you should have...

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