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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts FREE CHAPTER
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Adding audio

Let's add some audio to the game to make it a little more interesting. This will also provide audio feedback to the player to tell them whether the rocket was fired or an enemy was hit.

SFML supports .wav or .ogg files, but it doesn't support .mp3 files. For this project, all the files will be in the .ogg file format as it is good for compression and is also cross-platform compatible. To start, place the audio files in the Audio directory in the Assets folder of the system. With the audio files in place, we can start playing the audio files.

Audio files can be of two types:

  • The background music, which is of a longer duration and a much higher quality than other files in the game. These files are played using the sf::Music class.
  • Other sound files, such as sound effects – which are smaller in size and sometimes of lower quality – are played...
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