Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
additive animation blending
animation clip class, updating 324, 325
finalizing, in OpenGL renderer 325-327
node skeleton, splitting 320-324
parameters, exposing in user interface 327, 328
principles 320
Advanced Micro Devices (AMD) 82
animation blending 304
animation clips, crossfading 304
animation clips in and out, fading 304
multiple animation clips, adding into one clip 304
animation clip 276, 277
class, adding 291-294
elements, in glTF file format 277-279
frame, creating 281, 282
input time points, connecting 280, 281
output node values, connecting 280, 281
Spline storage, optimizing in glTF 279
animation replay
adding, to renderer 299, 300
animations
data, adding from glTF model file 294-297
managing, in user interface 297...