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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Anatomy of a Fyne application

As we saw in Chapter 2, The Future According to Fyne, the toolkit took the opportunity to start from scratch, throwing away the old and sometimes confusing constraints of previous toolkits. As a result, the APIs need to define everything involved in building a graphical application. In this section, we will explore the main concepts in running a Fyne-based application and producing visible components on screen, starting with the application itself.

Application

The application, defined in the fyne.App interface, models the capabilities of a Fyne-based application. Each app using Fyne will typically create and run a single fyne.App instance from within their main() function. Because of the way that graphical applications work, they must be started from the main function and not through a goroutine or other background thread.

To create an app instance, we make use of the app package within Fyne, which can be imported using fyne.io/fyne/v2/app. This...

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