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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Index

A

  • animation curve
    • setting / Setting the animation curve
  • Animator Controller
    • used, for creating character motion / Animator Controller
    • animation states, creating / Animation states
  • artificial-intelligence (AI) / Characteristics of an RPG
  • asset inventory, Zazar dynasty
    • about / Asset inventory
    • environment assets / Environment assets
    • character assets / Character assets
  • Asset Store / Environment assets
  • Awakening scene, Zazar dynasty
    • creating / The Awakening
    • terrain model, using / Using the terrain model
    • custom toolkit, using / Using a custom toolkit
    • skybox, using / Skybox

B

  • Base Character class
    • attributes / Base character class attributes
  • built-in erosion types, Terrain toolkit
    • Thermal Erosion / Terrain toolkit in a nutshell
    • Hydraulic Erosion / Terrain toolkit in a nutshell
    • Tidal Erosion / Terrain toolkit in a nutshell

C

  • character
    • definitions / Character definitions
    • assets / Character assets
    • states, implementing / Character states     
  • character assets, Zazar dynasty
    • about / Character assets
    • Barbarians / Barbarians
    • Orcs / Orcs
    • Villagers / Villagers
    • Free Assets / Free Assets
  • character controller
    • animation, modifications / Modification to animations
  • character model
    • about / Character model
    • default character models / Default character models
    • modifying / Let's get started
    • rigging / Rigging your model
  • character motion
    • implementing / Character motion
    • creating, with Animator Controller / Animator Controller
    • handling, with character controller / Character controller
  • Citadel
    • about / Citadel: Forged with Fire
    • reference / Citadel: Forged with Fire
  • combat system
    • about / Combat system
    • types / Combat system
  • contest tree / Contest tree
  • cRPG story
    • about / A glimpse of a cRPG story
    • quests / A glimpse at our exploration and quests
    • exploration / A glimpse at our exploration and quests
  • customizable parts, player
    • shields / Customizable parts
    • armor / Customizable parts
    • body type / Customizable parts
    • boots / Customizable parts
    • helmet / Customizable parts
    • weapons / Customizable parts
    • skins / Customizable parts
  • Cyberpunk 2077
    • about / Cyberpunk 2077
    • reference / Cyberpunk 2077

D

  • default character models
    • about / Default character models
    • Barbarian / Barbarian
    • Villager / Villager
    • Orc / Orc
  • dynamic item viewer
    • designing / Designing a dynamic item viewer
    • scroll view, adding / Adding a scroll view
    • elements, adding to PanelItem / Adding elements to PanelItem and Scroll View
    • elements, adding to ScrollView / Adding elements to PanelItem and Scroll View
    • txtItemElement, adding dynamically / Adding txtItemElement dynamically

E

  • environment assets, Zazar dynasty
    • about / Environment assets
    • Medieval Environment Pack / Medieval Environment Pack
    • Terrain Toolkit 2017 / Terrain Toolkit 2017
    • Nature Starter Kit 2 / Nature Starter Kit 2

F

  • fbx / Creating an inventory item
  • filter, types
    • Smooth / Terrain toolkit in a nutshell
    • Normalize / Terrain toolkit in a nutshell
  • First-Person Shooter (FPS) / Designing a heads-up display

G

  • game level controller
    • modifying / Changes to the game level controller
  • GameMaster
    • about / GameMaster
    • audio, managing / Managing game settings and audio
    • game settings, managing / Managing game settings and audio
    • scenes, managing / Managing scenes
    • improving / Improving GameMaster
    • level controller / Level controller
    • audio controller, creating / Audio controller
    • code, testing / Testing
  • Game Master (GM) / A brief history of the genre
  • genre
    • history / A brief history of the genre

H

  • Heads-Up Display (HUD)
    • about / User interaction and graphics
    • designing / Designing a heads-up display, HUD basics, Our design
    • framework, creating / HUD framework
    • design, completing / Completing our HUD design
    • character info panel, creating / Character info panel
    • active inventory items panel, creating / Active inventory items panel
    • items panel, creating / Special items panel
    • enemy stats, displaying / Enemy stats in the HUD
    • NPC stats user interface, creating / NPC stats user interface
    • NPC canvas, creating / Creating the NPC canvas
    • player character, attacking / NPC taking a hit

I

  • inventory interface
    • designing / Designing an inventory interface
    • UI framework, creating / Creating the inventory UI framework
    • dynamic item viewer, designing / Designing a dynamic item viewer
    • final inventory item UI, building / Building the final inventory item UI
  • inventory item
    • creating / Creating an inventory item
    • prefab, creating / Creating the prefab
    • agent, adding / Adding an inventory item agent
    • as prefabs / Inventory items defined as prefabs
    • category buttons, hooking / Hooking the category buttons and displaying the data
    • player character, modifying / Inventory items and the player character
    • applying / Applying inventory items
    • applying, to player character / How it looks
  • inventory system
    • about / Inventory system
    • designing / Designing an inventory system
    • weighted inventory / Weighted inventory
    • item types, determining / Determining item types
    • UI, interacting / Integrating the UI with the actual inventory system
    • category buttons, hooking / Hooking the category buttons and displaying the data
    • data, displaying / Hooking the category buttons and displaying the data
    • testing / Testing the inventory system
  • Inverse Kinematics (IK)
    • about / Inverse Kinematics
    • animation curve, setting / Setting the animation curve

L

  • Last Man Standing / Last Man Standing
  • level design, Zazar dynasty
    • about / Level design
    • stage, setting / Setting the stage
    • terrain toolkit / Terrain toolkit in a nutshell
    • Awakening scene, creating / The Awakening
    • testing / Testing the level
  • Live Action Role Playing (LARP) / A brief history of the genre

M

  • Medieval Environment Pack / Medieval Environment Pack
  • MU Legend
    • about / MU Legend
    • reference / MU Legend
  • multiplayer game
    • challenges / Challenges of a multiplayer game
    • implementing / Initial multiplayer game
    • networking components / Fundamental networking components
    • my tank networking project, creating / My tank networking project
    • player character, adding / Adding a player character
    • enemy tank, adding / Adding the enemy tank
    • building / Building and testing
    • testing / Building and testing

N

  • Nature Starter Kit 2 / Nature Starter Kit 2
  • Negotiated Contest / Negotiated Contest
  • network-enabled RPG characters
    • about / Network-enabling RPG characters
    • scene, creating / Creating a scene for our RPG
    • networked player character, creating / Networked player character
    • networked non-player character, creating / Networked non-player character
    • player customization, synchronizing / Synchronizing player customization and items
    • items, synchronizing / Synchronizing player customization and items
    • NPCs, spawning / Spawning NPCs and other items
    • items, spawning / Spawning NPCs and other items
    • testing / Testing our network-enabled PC and NPC
  • network callbacks
    • OnStartServer() / Network callbacks
    • OnStartClient() / Network callbacks
    • OnSerialize() / Network callbacks
    • OnDeSerialize() / Network callbacks
    • OnNetworkDestroy() / Network callbacks
    • OnStartLocalPlayer() / Network callbacks
    • OnRebuildObservers() / Network callbacks
    • OnSetLocalVisibility() / Network callbacks
    • OnCheckObserver() / Network callbacks
  • networking components
    • Network Manager / Fundamental networking components
    • Network Lobby Manager / Fundamental networking components
    • Network Manager HUD / Fundamental networking components
    • Network Identity / Fundamental networking components
    • Network Transform / Fundamental networking components
  • network programming / What's next?
  • non-player character
    • about / Non-player characters
    • basics / Non-player character basics
    • setting up / Setting up the non-player character
    • Animator Controller (AC), creating / NPC Animator Controller
    • attack mode, implementing / NPC Attack
    • AI, implementing / NPC AI
    • player character, interacting with / PC and NPC interaction

P

  • patterns, RPG
    • about / Patterns in RPG
    • terminology / Terminology
    • contest tree / Contest tree
    • Last Man Standing / Last Man Standing
    • Negotiated Contest / Negotiated Contest
  • pen-and-paper (PnP) / A brief history of the genre
  • player character
    • customizing / Customizing the player character
    • customizable parts / Customizable parts
    • User Interface (UI), using / User interface
    • customization code / The code for character customization
    • state, preserving / Preserving our character state
    • customization scene / Recap
    • interacting, with non-player character / PC and NPC interaction
    • data management / Player data management
    • class enhancements / PC class enhancements
    • customization class, updating / Character customization class update
    • inventory item, applying / How it looks
    • code, enhancing / Enhancing the code
  • player character, multiplayer game
    • adding / Adding a player character
    • variables, synchronizing / Variable synchronization
    • network callbacks / Network callbacks
    • commands, sending / Sending commands
    • client RPC calls, creating / Client RPC calls
    • cannonball, creating for tank / Creating the cannonball for the tank
    • tank prefab, creating / Creating the tank prefab and configuring the network lobby manager
    • network lobby manager, configuring / Creating the tank prefab and configuring the network lobby manager

R

  • Raycasting / Enhancing the code
  • Real-Time Strategy (RTS) game / Designing a heads-up display
  • Role-Playing Game (RPG)
    • about / A brief history of the genre, Existing or upcoming RPG games, Designing a heads-up display
    • Tabletop / A brief history of the genre
    • Live action / A brief history of the genre
    • Computer RPG (cRPG) / A brief history of the genre
    • characteristics / Characteristics of an RPG
    • MU Legend / MU Legend
    • Titan Siege / Titan Siege
    • Citadel / Citadel: Forged with Fire
    • Cyberpunk 2077 / Cyberpunk 2077
    • building / Building our RPG
  • Root Motion / Character motion
  • RPG, key elements
    • story / Story and setting
    • setting / Story and setting
    • exploration / Exploration and quests
    • quests / Exploration and quests
    • inventory system / Inventory system
    • character attributes / Character attributes and actions
    • character actions / Character attributes and actions
    • experience / Experience and leveling
    • leveling / Experience and leveling
    • combat system / Combat system
    • user interaction / User interaction and graphics
    • graphics / User interaction and graphics

T

  • terminology, RPG games
    • attribute / Terminology
    • character / Terminology
    • characteristics / Terminology
    • common characteristics / Terminology
    • conflict / Terminology
    • contest / Terminology
    • derived attributes / Terminology
    • drama / Terminology
    • flaw / Terminology
    • fortune / Terminology
    • Game Master / Terminology
    • gauge / Terminology
    • gift / Terminology
    • karma / Terminology
    • Non-Player Character (NPC) / Terminology
    • Optional Characteristics / Terminology
    • player / Terminology
    • Player Character (PC) / Terminology
    • Primary Attribute / Terminology
    • rank / Terminology
    • Ranked Trait / Terminology
    • Selected Characteristic / Terminology
    • shared gauge / Terminology
    • skill / Terminology
    • trait / Terminology
  • Terrain Toolkit 2017
    • about / Terrain Toolkit 2017
    • using / Setting the stage
  • Terrain Toolkit 2017, pre-defined generators
    • Voronoi / Terrain toolkit in a nutshell
    • Fractal / Terrain toolkit in a nutshell
    • Perlin / Terrain toolkit in a nutshell
  • Titan Siege
    • about / Titan Siege
    • reference / Titan Siege

U

  • UI elements
    • code, integrating / Integrating the code
  • Unity Editor / Setting the stage

W

  • weighted inventory / Weighted inventory

Z

  • Zazar dynasty
    • asset inventory / Asset inventory
    • level design / Level design
    • main menu, creating / Creating the main menu
    • GameMaster script, creating / Creating the GameMaster script
  • Zazar dynasty, quests
    • about / Exploration and quests
    • awakening / Awakening
    • village / The village
    • broken forest / Broken forest – the horizon
    • kingdom / The kingdom
  • Zazar dynasty, story
    • about / The story of the Zazar dynasty
    • backstory / Backstory
    • exploration / Exploration and quests
    • quests / Exploration and quests
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