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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Chapter 3. Animating Your Characters

In this chapter, you will learn how to bring your characters to life by adding skeleton to them and creating animations, which will be used later for the game project.

In this chapter, we will cover the following topics:

  • What is character rigging?
  • Creating a monster's armature
  • Creating a player character's armature
  • Weight painting
  • Animating characters
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