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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Organizing a bytecode language implementation

To a large extent, the organization of this book follows the classic organization of a bytecode compiler and its corresponding virtual machine. These components are defined here, followed by a diagram to summarize them:

  • A lexical analyzer reads in source code characters and figures out how they are grouped into a sequence of words or tokens.
  • A syntax analyzer reads in a sequence of tokens and determines whether that sequence is legal, according to the grammar of the language. If the tokens are in a legal order, it produces a syntax tree.
  • A semantic analyzer checks to ensure that all the names being used are legal for the operations in which they are being used. It checks their types to determine exactly what operations are being performed. All this checking makes the syntax tree heavy, laden with extra information about where variables are declared and what their types are.
  • An intermediate code generator figures out memory locations for all the variables and all the places where a program may abruptly change execution flow, such as loops and function calls. It adds them to the syntax tree and then walks this even fatter tree, before building a list of machine-independent intermediate code instructions.
  • A final code generator turns the list of intermediate code instructions into the actual bytecode, in a file format that will be efficient to load and execute.

In addition to the steps of this bytecode virtual machine compiler, a bytecode interpreter is written to load and execute programs. It is a giant loop with a switch statement in it. For very high-level programming languages, the compiler might be no big deal, and all the magic may be in the bytecode interpreter. The whole organization can be summarized by the following diagram:

Figure 1.1 – Phases and dataflow in a simple programming language

Figure 1.1: Phases and dataflow in a simple programming language

It will take a lot of code to illustrate how to build a bytecode machine implementation of a programming language. How that code is presented is important and will tell you what you need to know going in, as well as what you may learn from going through this book.

You have been reading a chapter from
Build Your Own Programming Language - Second Edition
Published in: Jan 2024
Publisher: Packt
ISBN-13: 9781804618028
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