Summary
In this chapter, we learned the basics of working with Unity, from downloading and installing it to understanding and putting the basic concepts into practice. We already know about the main parts of the Unity interface, and we will learn about them more in the future. We will expand our knowledge of the game engine by exploring new features, menus, and tricks.
At this point, we have our project with URP created and configured so that we can advance correctly in the following chapters. On the other hand, we have learned about what Firebase is and how its services can help us in multiple ways.
In addition, we learned how to configure a project from scratch in the Firebase console, which allowed us to connect it to our Firebase project, as well as how to download and install the SDK.
In the next chapter, we will learn how to create an animated 3D character that we will be able to make move, jump, and run by pressing certain keys, as well as look around by moving the mouse. Fascinating, isn’t it? See you in Chapter 2, Preparing Our Player.