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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Creating a Niagara System

Let’s create a Niagara System.

This can be done by right-clicking in an empty place in the Content Browser and choosing Niagara System from the menu.

Figure 4.52: Creating a Niagara System directly through the right-click menu

Optionally, you could also go to the FX submenu and choose Niagara System.

Figure 4.53: Creating the Niagara System through the FX submenu

Choosing the Niagara System option pops up a new wizard window similar to the one we had when we created a new emitter in the previous section.

Choose the first option, New system from selected emitter(s). Click the Next button to move to the next screen.

We will be choosing the Fire Sparks emitter on the next screen.

Figure 4.54: The Niagara System wizard

On the next screen, we will see a layout similar to Figure 4.5 that we saw for our emitter. This can be used to directly create a system using one of the...

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