In this chapter, we discussed creating playable builds of the game we created across multiple platforms. We learned how to optimize the graphics settings and also discussed how to set up the game to be played by others. Finally, we saw how to change the build configurations and packaging settings.
With what you've learned in this chapter, you will be able to better present your project and distribute it on different platforms so that others can enjoy it.
This chapter concludes section 3 and ends our implementation of the playable shooter game. Section 4 will cover advanced Blueprints concepts. In the next chapter, we will learn about data structures and flow control.