Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

Arrow left icon
Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Chapter 2: Creating Basic Shapes for an FN SCAR

In this chapter, we will begin working on our first project and applying some principles from the previous chapter, such as the modeling workflow.

First, we will prepare references and learn to correctly set them up in Blender, which will make it much easier to create a model with realistic measurements and proportions.

After we prepare our references, we will start modeling by using some essential modeling tools and creating the basic shapes of the model. The basic shapes serve as an outline, which we will later fill in with more details in Chapter 3, Adding More Details with Polygon Modeling and Modifiers.

By the end of this chapter, we will have a simple version of an FN SCAR assault rifle and a good grip of some essential modeling tools and techniques.

The main topics of this chapter are as follows:

  • Preparing references
  • Modeling the lower receiver
  • Modeling the upper receiver
  • Creating the stock
  • ...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime