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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Building the landing gear


We'll do the landing struts together, but you can feel free to finish off the actual skids yourself:

I kept mine pretty simple, compared to other parts of the ship:

Once you've got the skid plate done, make sure to make it a separate object (if it's not already). We're going to use a neat trick to finish this up.

Make a copy of the landing gear part and move it to the rear section (or front, if you modeled the rear). Then, under your Mesh tab, you can assign both of these objects the same mesh data:

Now, whenever you make a change to one of them, the change will carry over to the other as well.

Of course, you could just model one and then duplicate it, but sometimes it's nice to see how the part will look in multiple locations. For instance, the cutouts are slightly different between the front and back of the ship. As you're modeling it, you'll want to make sure that it will fit both areas.

The first detail we'll add is a mounting bracket for our struts to go on...

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