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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Refining our ship


We'll work though the spacecraft one section at a time, adding detail until it's finished.

Let's start by moving everything but the main body to another layer. Then, we'll select the portions of the body that we want to remove (to create gaps in the hull) and delete them:

We can use AltS to scale in some edges, then rip them with the V key:

I'm also going to use the Inset tool to create a door (or hatch) on the side of the ship:

Then, I'll just bevel those edges so that they're more rounded:

Next, we'll create a series of cutout shapes to use for the top of the hull (just like we did on our gun model):

Using the same techniques from Chapter 2Sci Fi Pistol – Adding Details, we'll cut those pieces into our hull:

I'd like to point out that I've cheated a little bit here. Earlier in the book, I said you should never use N-Gons in curved areas. That's an excellent rule of thumb, but there are times when you can get away with it. For instance, I've done it here:

That...

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