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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Preparing our scene


The first thing we have to do is set up our scene. Right now, the gun is probably the only object that we have. If it isn't, go ahead and delete any other objects, lights, or the background stuff that you may have.

The first thing we need to do is make sure that we're using the Cycles Render engine. This can be selected from the drop-down menu at the top of your screen:

Next, we'll move over to the Render tab of our Properties panel and check a few settings. We want to make sure that our Device is set to GPU Compute. This enables Blender to use the GPU on your graphics card, rather than the CPU in your computer. By selecting this, you'll drastically improve your render timings.

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