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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Building the eyes' shaders in Cycles


The character's eyes are made up of two UV Spheres, the Corneas and the Eyes objects: the bigger Corneas one enveloping a smaller Eyes sphere, which in turn is made up of three parts: the eyeballs, the irises, and the pupils.

The Corneas sphere was first painted with a totally black Vertex Color layer, then painted with a white color only to the vertices corresponding to the front crystalline lens.

The Eyes sphere has three different materials assigned to the three different parts:

The Corneas object in Vertex Paint mode, the Eyes object with its three materials and the Rendered preview of the textured objects together

Getting ready

Start Blender and open the Gidiosaurus_skin_Cycle_02.blend file; save it as Gidiosaurus_shaders_Cycles.blend.

  1. Enable only the 6th and the 12th scene layer, in order to have visible only the Corneas, the Eyes and the Lamp objects (actually the Camera is also on the 6th scene layer, but it's hidden and at the moment we don't need...

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