Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Blender 3D By Example.
Blender 3D By Example.

Blender 3D By Example.: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil , Second Edition

Arrow left icon
Profile Icon Oscar Baechler Profile Icon Xury Greer
Arrow right icon
£26.98 £29.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.5 (30 Ratings)
eBook May 2020 658 pages 2nd Edition
eBook
£26.98 £29.99
Paperback
£37.99
Subscription
Free Trial
Renews at £16.99p/m
Arrow left icon
Profile Icon Oscar Baechler Profile Icon Xury Greer
Arrow right icon
£26.98 £29.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.5 (30 Ratings)
eBook May 2020 658 pages 2nd Edition
eBook
£26.98 £29.99
Paperback
£37.99
Subscription
Free Trial
Renews at £16.99p/m
eBook
£26.98 £29.99
Paperback
£37.99
Subscription
Free Trial
Renews at £16.99p/m

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Table of content icon View table of contents Preview book icon Preview Book

Blender 3D By Example.

Editing a Viking Scene with a Basic 3D Workflow

In this chapter, you'll get your first taste of the 3D workflow. Now that we've covered some basic 3D terminology, we can learn the navigation controls, menus, and a few modeling tools. Whether you're new to 3D or you've used other 3D software before, this chapter will help you get an idea of how things are done in Blender 2.8.

Many of the 3D modeling concepts we're about to learn are interdependent on one another. It would be difficult and very slow to learn in order of the smallest features to the largest features. If we take things too slowly, you'll be so bored that you'll fall asleep before getting to do anything exciting, so we're going to keep things moving. If this chapter seems like it's going fast, don't worry; we will break down these concepts in more detail in subsequent chapters.

Once we've finished the boring textbook stuff, we'll dive right in and work on our first project in Blender 2.8! This project is a little Viking themed scene with a training dummy, arrows, and most importantly, a Viking helmet! We'll get some practice transforming objects by sticking the arrows into the dummy's chest, and we'll really have some fun by adding horns and other features to the Viking helmet.

In this chapter, we will cover the following topics:

  • Setting up the source files
  • Using the Outliner to organize a scene
  • Navigating the 3D Viewport
  • Using the Toolbar
  • Basic transformations in Object Mode
  • Editing the Viking helmet
  • Rendering the final image

Setting up the source files

For this project, you'll need the files from Blender3DByExample_Chapter02.zip, which can be downloaded here: https://github.com/PacktPublishing/Blender-3D-By-Example-Second-Edition. Download and unzip the folder. You should now have a directory called Blender3DByExample_Chapter02 that contains the starting project file and a folder that contains all of the texture files that are required:

Example of the unzipped directory

Blender saves projects in a proprietary format called .blend these files store everything you need for a 3D scene: models, animations, lights, you name it! .blend files can also include image textures, though most 3D artists choose to keep the texture files separate so that the .blend file will take up less room on the computer. For this chapter, the textures can be found inside the VikingScene_Textures folder, as you can see here:

You'll find these files in the VikingScene_Textures folder
Always keep the texture files in their original folder. Blender looks for texture files in specific locations. If the files aren't where Blender expects them to be, then they will be missing when the .blend file is opened. To find missing files, we can tell Blender where to look for them via the File | External Data | Find Missing Files option.

Now that we have our files, we can get started. Open the VikingScene_Start.blend file to begin this project. You can open a .blend file by dragging and dropping it into Blender, or by going to the File menu and choosing Open.... We will start by learning how to use the Outliner panel.

Using the Outliner to organize a scene

Welcome to your first Blender scene! We had a brief introduction to the user interface in Chapter 1, Introduction to 3D and the Blender User Interface, but now we can see it with our own eyes. The largest area of the UI is dedicated to the 3D Viewport (or just "Viewport" for short). You can see all of the 3D objects inside this area. This scene has been set to use the new Random Colors feature, which gives all of the objects false colors so that they are easier to identify in the Viewport, as shown in the following screenshot:

Objects in the VikingScene_Start.blend file with random colors

The random colors are helpful, but there is an even better way to discover the contents of a scene: the Outliner. The Outliner can be found in the top-right corner of the UI. Let's learn how to use it to our advantage.

We can look at the Outliner to get a sense of what's in this project file. The Outliner in Blender 2.8 has been upgraded with a new feature called Collections. Collections are similar to layers or groups in other applications. These collections are a very powerful feature as they can have any type of object grouped within them, including other collections.

Let's take a look at how this scene uses the Outliner to organize the objects. In the following screenshot, you can see that there are five collections in this .blend file; a top-level collection and four collections inside it:

Collections in the Outliner

The top-level collection is called Scene Collection. This is a default collection that contains everything else within the scene. The indentation in the Outliner shows that the bottom four collections are all grouped inside the Scene Collection.

Next to each collection are orange icons with little numbers that indicate how many of each type of object is inside them:

  • Accessories has four mesh objects.
  • Viking Dummy has six mesh objects and two curve objects.
  • Lights has four light objects and one camera object.
  • Particle Shapes has four mesh objects.

To the left of each collection is a little arrow that indicates that the collections are collapsed in the Outliner. Let's expand two of these collections to see the list of objects that belong to each collection:

  1. Click on the little arrow to the left of the Accessories collection.
  2. Click on the little arrow to the left of the Viking Dummy collection.

Good! Now, we can see the expanded hierarchy for each collection, as shown here:

Expanded hierarchy

This Viking scene is relatively small with 21 objects in total, but it's still important to stay organized. Imagine working in a project that has hundreds of objects. The Outliner fills up really fast, so placing objects into collections is a terrific way to stay organized.

The bottom two collections are grayed-out because their visibility has been turned off. On the right-hand side of the Outliner, you can see three icons for each row, as shown in the following screenshot:

The three restriction toggle icons (the top row is the regular state, while the bottom row is the grayed-out state)

These three icons represent Restriction Toggles. From left to right, we have Selectable, Hide in Viewport, and Disable in Renders:

  • When the Selectable toggle is set to its grayed-out state, the object can't be selected by clicking on it in the Viewport.
  • When the Hide in Viewport toggle is set to its grayed-out state, the object can't be seen in the Viewport.
  • When the Disable in Renders toggle is set to its grayed-out state, the object will not show up in the final image.
Blender has many types of restriction toggles, but in this scene, we only have three available to us. To make more or fewer toggles appear in the Outliner, we can open the Filter pop-up menu, which we will learn about in the next project in this book.

The Lights collection has both its Selectable and Hide in Viewport toggles grayed-out so that the lights will not be in the way while we work in this scene. However, the Disable in Renders toggle has not been grayed-out, which means that the lighting will turn on for the final image.

The Particle Shapes collection is for storing objects that make up the particles, such as the grass on the ground and the straw that fills the dummy. Particles are an advanced feature, so don't worry about this for now just know that this collection is still being used in the scene, even though all three of its toggles are grayed-out.

You may have noticed that the other objects in the Outliner also have little arrows and can be expanded. This is useful for advanced users because you can see all of the data associated with each object, similar to how we can see all of the objects associated with each collection. But let's not get ahead of ourselves you're probably itching to get into the 3D scene!

Navigating the 3D Viewport

3D navigation is essential when working on any project in Blender, so let's practice what we learned in the Basic 3D Navigation Controls section of Chapter 1, Introduction to 3D and the Blender User Interface, before learning one more very important navigation feature.

As we have already learned, Blender's 3D navigation controls are all about using the middle mouse button (MMB). Let's start by rotating the view:

  1. Move your mouse into the 3D Viewport.
  2. Press and hold the middle mouse button.
  3. Drag your mouse around to rotate the viewing angle.

Notice that the focal point of the view is focused on the Viking dummy in the center. When we rotate, our view always orbits around the current focal point. We'll see why this is important after we practice our other controls.

By default, Blender uses a Turntable style for Viewport rotations. If you're more comfortable with a Trackball style, you can go to Edit | Preferences. Go to the Navigation tab, then set Orbit Method to Trackball.

Once you're comfortable with orbiting the Viking dummy, let's try panning:

  1. Make sure the mouse is still in the 3D Viewport.
  2. Hold down the Shift key, then press and hold the middle mouse button.
  3. Drag your mouse around to pan the view.

Panning shifts the focal point of the Viewport. If we rotate the view now, we will orbit around the new focal point. Both orbiting and zooming are relative to the focal point. Let's give zooming a shot now:

  1. Once again, make sure the mouse is in the 3D Viewport.
  2. Hold down the Ctrl key, then press and hold the middle mouse button.
  3. Drag your mouse up and down to zoom in and out.
A second method for zooming is to simply scroll up and down on the scroll wheel. Either method works, but you may have smoother control by using the first method.

As we rotate, pan, and zoom around the scene, the focal point of the Viewport will inevitably get stuck in an awkward position. Eventually, navigating the Viewport will become very difficult and frustrating. This is a common issue in all 3D software.

To fix this issue, we can choose an object that we want to focus on, then frame it by using the View Selected feature (also known as the Frame Selected feature). First, we'll pick an object that we want to work with:

  1. Select the Dummy object by clicking on it in the 3D Viewport or in the Outliner.

The object will have an orange outline in the Viewport to indicate that it is selected. Now, we need to frame it. There are many ways to do this, but Blender 2.8 has a new pie menu that we can use for easy Viewport navigation.

  1. Move the mouse over the 3D Viewport so that the keyboard shortcuts behave correctly.
  2. Press the Tilde key (~ ) to bring up the View pie menu.
The tilde key can be found in the top-left of the keyboard, directly beneath the Escape key on most keyboards.

The View pie menu is one of many pie menus in Blender 2.8. When activated, pie menus bring up a quick list of menu options in a circular pattern around the mouse, as shown in the following screenshot:

The View pie menu will appear when you press the tilde ~ hotkey

Each option on the pie menu takes up a slice of space around the mouse (like a slice of pie) and can be selected by simply moving your mouse in the direction of the menu option you want and then clicking.

We will become familiar with the other options of this pie menu later in this book, but for now, we just need the View Selected option:

  1. Make sure the View pie menu is still open.
  2. Move the mouse diagonally down and to the right to highlight the View Selected option.
  3. Click while the View Selected option is highlighted.

The nice thing about pie menus is that you don't have to click directly on the menu option; all you have to do is aim the mouse in the general direction of the "slice" of the pie menu that you want and then click.

Pie menus are designed around speed, so if you're really, really fast, you don't even have to click! Press the key to open the pie menu, and while it's still opening, swipe the mouse in the direction of the menu option you want to choose.

Excellent the Viewport's focal point has been reset so that the Dummy object is centered in the view. You should get familiar with using this navigation feature since it will come up over and over again in our workflow.

If you have a keyboard with a number pad, you can press the period key (.) on the number pad to activate the View Selected feature, without having to use the pie menu.

Play around with the navigation controls until you're comfortable with them you'll be using them from here on out. Practice rotating, panning, and zooming. Try selecting different objects in the scene and use the View Selected option to frame them within the 3D Viewport. One more time, here are the navigation controls we covered:

  • Rotate: MMB and drag
  • Zoom: Ctrl + MMB and drag OR scroll wheel.
  • Pan: Shift + MMB and drag.
  • View Selected: Tilde ~ hotkey | View Selected OR period . on the number pad.

When you feel comfortable with these controls, you can move on to the next section of this chapter, where we'll have a look at Blender's new Toolbar.

Using the Toolbar

In Blender 2.8, there is a new user-friendly Toolbar attached to the left-hand side of the 3D Viewport. The Toolbar provides an assortment of large icons, with each icon representing a tool. By default, the Toolbar is collapsed into a single column, but we can expand it to show the names of all of the tools. Let's expand the Toolbar now:

  1. Hover your mouse over the right-hand side edge of the Toolbar until your mouse turns into a double arrow.
  2. Left-click and drag to the right to expand the Toolbar, as shown in the following screenshot:
When the mouse is placed on the edge of the Toolbar, the cursor changes to the "Resize Horizontal" symbol

Now that the Toolbar has been expanded, let's learn about some of the tools.

The first tool in the Toolbar is the Select Box tool, which is highlighted in blue to indicate that it is active. When a tool is active, it can be used by clicking in the 3D Viewport with the Left Mouse Button (LMB). The Select Box tool lets us draw a box selection by clicking and dragging over multiple objects.

All of the tools on the Toolbar can be accessed with hotkeys for a faster workflow. To discover the keyboard shortcut for a tool, hover your cursor over the tool and wait for the tooltip to show up.

Directly beneath the Select Box tool is the Cursor tool. This will let us place the 3D cursor in the scene. You'll learn more about what the 3D cursor is and how to use it in the next project, so don't worry about it for now.

The next four tools are used for transformations: Move, Rotate, Scale, and Transform. The names of these tools should sound familiar from what we learned in the first chapter. Clicking on a tool in the Toolbar will activate it, and a gizmo will appear in the 3D Viewport. We use gizmos to interact with the tools from the Toolbar. The gizmos for the four transform tools are shown in the following image:

The Move, Rotate, Scale, and Transform gizmos

Let's learn more about these four gizmos:

  • Move: The Move tool gizmo has three colored arrows, one for each axis (red for X, green for Y, and blue for Z). Clicking and dragging on these arrows will move the selected object.
  • Rotate: The Rotate gizmo also has three colored handles, but this time they are shaped like semicircles instead of arrows. The colors still correspond to the same X, Y, and Z axes. Clicking and dragging on these semicircles will rotate the selected object.
  • Scale: This gizmo looks almost identical to the Move gizmo but, instead of little arrows, the tips are shaped like little cubes. Clicking and dragging on these little cubes will scale the selected object.
  • Transform: The Transform gizmo is just a combination of the previous three gizmos. Some users like to have all of these gizmos active at once, but it can be a little overwhelming.

The last few tools in the Toolbar are for advanced workflows, so we'll skip them for now. Next, we'll practice with the basic transformation tools by moving, rotating, and scaling the three arrow objects in the scene.

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Learn the basics of 3D design and navigate your way around the Blender interface
  • Understand how 3D components work and how to create 3D content for your games
  • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender

Description

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.

Who is this book for?

Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you.

What you will learn

  • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut
  • Understand Blender s Outliner hierarchy, collections, and modifiers
  • Find solutions to common problems in modeling 3D characters and designs
  • Implement lighting and probes to liven up an architectural scene using EEVEE
  • Produce a final rendered image complete with lighting and post-processing effects
  • Learn character concept art workflows and how to use the basics of Grease Pencil
  • Learn how to use Blender s built-in texture painting tools

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : May 29, 2020
Length: 658 pages
Edition : 2nd
Language : English
ISBN-13 : 9781789617993
Vendor :
Blender Foundation
Languages :
Tools :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Billing Address

Product Details

Publication date : May 29, 2020
Length: 658 pages
Edition : 2nd
Language : English
ISBN-13 : 9781789617993
Vendor :
Blender Foundation
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
£16.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
£169.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just £5 each
Feature tick icon Exclusive print discounts
£234.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just £5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total £ 135.97
40 Algorithms Every Programmer Should Know
£37.99
Taking Blender to the Next Level
£59.99
Blender 3D By Example.
£37.99
Total £ 135.97 Stars icon

Table of Contents

17 Chapters
Introduction to 3D and the Blender User Interface Chevron down icon Chevron up icon
Editing a Viking Scene with a Basic 3D Workflow Chevron down icon Chevron up icon
Modeling a Time Machine - Part 1 Chevron down icon Chevron up icon
Modeling a Time Machine - Part 2 Chevron down icon Chevron up icon
Modern Kitchen - Part 1: Kitbashing Chevron down icon Chevron up icon
Modern Kitchen - Part 2: Materials and Textures Chevron down icon Chevron up icon
Modern Kitchen - Part 3: Lighting and Rendering Chevron down icon Chevron up icon
Illustrating an Alien Hero with Grease Pencil Chevron down icon Chevron up icon
Animating an Exquisite Corpse in Grease Pencil Chevron down icon Chevron up icon
Animating a Stylish Short with Grease Pencil Chevron down icon Chevron up icon
Creating a Baby Dragon - Part 1: Sculpting Chevron down icon Chevron up icon
Creating a Baby Dragon - Part 2: Retopology Chevron down icon Chevron up icon
Creating a Baby Dragon - Part 3: UV Unwrapping Chevron down icon Chevron up icon
Creating a Baby Dragon - Part 4: Baking and Painting Textures Chevron down icon Chevron up icon
Creating a Baby Dragon - Part 5: Rigging and Animation Chevron down icon Chevron up icon
The Wide World of Blender Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.5
(30 Ratings)
5 star 43.3%
4 star 10%
3 star 16.7%
2 star 16.7%
1 star 13.3%
Filter icon Filter
Top Reviews

Filter reviews by




Wentai Apr 01, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I bought this as I migrated from making model airplanes out of plastic (often by cannibalizing several purchases, also known as kit-bashing) to drawing them on the computer.While blender is a bit hard to learn this book explains it in a step by step way. I love it.Now I make draw model airplanes and put them up on the internet for others to enjoy.My favorite Amazon purchases:- Pillow Pets Nickelodeon Spongebob Squarepants 16” Stuffed Animal (toy)- EOIVSH Large Tyrannosaurus Rex 12 inch (companion)- Augason Farms Freeze Dried Whole Blackberries (food)- Canada Dry Tahitian Treat Soda 20 Oz (liquid happiness)- Great Fighter Jets of the Galaxy 1 by Tim Gibson (book)
Amazon Verified review Amazon
Sydney L. Cuthbert Sep 13, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I haven't really gotten too far into the book yet, but from what I've seen, it seems to be a comprehensive, easy-to-follow guide to getting to grips with the software. I'll add to this as necessary when I've gone further into it.
Amazon Verified review Amazon
Bungus Dec 19, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Ich habe meine Rezension nach einigen Monaten mit dem Buch überarbeitet. Es ist super. Das Buch ist inhaltlich wirklich sehr gut und erklärt alles einfach und übersichtlich. Ich bin kein Anfänger und habe mich für Details interessiert, aber auch für Anfänger ist es super, um reinzukommen. Man lernt sehr viele Aspekte von Blender kennen. Beispiele kann man online herunterladen und man wird Schritt für Schritt an alles herangeführt.Ich habe mich schon viele Stunden (geschätzt schon über 100h) mit dem Lerninhalt des Buches beschäftigt und bin begeistert, was ich gelernt habe.Mein Schätzung ist, dass dieses Buch einem Blender-Kurs für Anfänger von mindestens 4 Wochen (160 Arbeitsstunden) entspricht. Nebenbei ist auch noch ein Nachschlagwerk zu empfehlen. Nach dem Buch ist man super für die Arbeit mit Blender gerüstet.Die Bilder sind aber im Buch nur ganz schlecht zu erkennen (Graustufen und verpixelt). Dabei sind darin entscheidende Informationen erhalten. Die Bilder muss/sollte man sich in Farbe aus einer online-Quelle herunterladen. Dafür ist der Preis des Buches eher recht hoch gegriffen. Es ist zwar ein dicker und schwerer Schinken mit über 600 Seiten, aber es ist dickes Papier und große Schrift. Die Schrift auf den Bildern, in denen z.B. die Menüs aus der Programmoberfläche abgebildet werden, ist dagegen klein und damit auf Grund der schlechten Druckqualität unleserlich.Das muss anders gehen. In dem pdf mit den Farbbildern ist alles zu erkennen. Da schafft mein Farblaserdrucker zu Hause eine bessere Qualität im Ausdruck bei gleicher Größe der Bilder in Farbe.Ich kann den Kauf des Buches trotzdem empfehlen und gebe keinen Stern Abzug, weil der Preis für den Inhalt gerechtfertigt ist. Denn es ist so umfangreich und man lernt so viel, dass es auch sehr viel Spaß macht. Ich beschäftige mich schon viele Monate mit dem Buch, denn man muss vieles ausprobieren und entdeckt dabei immer viel neues.Man kann das Buch auch online/digital erwerben, ich habe aber gerne etwas Gedrucktes zur Hand. Von den Blender-Büchern, die ich bisher erworben habe, ist dies wirklich das Beste. Und es gibt andere Blender Bücher mit deutlich weniger Inhalt zum gleichen Preis.Fazit: Kaufen und Lernen!
Amazon Verified review Amazon
Rachel C Jul 21, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is a great resource for people who use (or are interested in using) Blender. The book walks you through various exercises/projects that give a thorough overview of Blender's key features. I liked the fact that the projects offer a good degree of challenge while giving thorough step-by-step instructions that are easy to follow.I definitely recommend this book to anyone wanting to learn more about Blender.
Amazon Verified review Amazon
Israel Aliaga Alcolea Dec 23, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Ha sido una compra muy acertada y me resulta muy útil y didáctica. Me abre posibilidades en cuanto al diseño 3d con Blender.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

How do I buy and download an eBook? Chevron down icon Chevron up icon

Where there is an eBook version of a title available, you can buy it from the book details for that title. Add either the standalone eBook or the eBook and print book bundle to your shopping cart. Your eBook will show in your cart as a product on its own. After completing checkout and payment in the normal way, you will receive your receipt on the screen containing a link to a personalised PDF download file. This link will remain active for 30 days. You can download backup copies of the file by logging in to your account at any time.

If you already have Adobe reader installed, then clicking on the link will download and open the PDF file directly. If you don't, then save the PDF file on your machine and download the Reader to view it.

Please Note: Packt eBooks are non-returnable and non-refundable.

Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Chevron down icon Chevron up icon

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Chevron down icon Chevron up icon
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Chevron down icon Chevron up icon

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.