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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Index

A

  • A key
    • vertices, selecting / Time for action — pressing A to select all
  • aliasing
    • aliasingdisplaying / Time for action — displaying aliasing, What just happened?
  • Alpha Channels
    • Alpha Channelsexploring / Time for action — exploring the alpha channel, What just happened?
  • animation
    • computers, using / Starting to use computers for animation in the 1960s
    • 3D animation / Beginnings of 3D animation in 1963
    • techniques / Animation principles
    • animationmaking / Making an animation
    • animationfile, loading / Time for action — loading a file, What just happened?
    • animationplaying, video player used / Getting a video player so you can play your animation
    • animationrendering / Rendering your animation, Time for action — rendering the animation
    • animationstory, selecting / Discovering the story you want to tell with your animation
    • animationtime planning, animatics used / Using animatics to plan the timing of your animation
    • animationplanning, Charts and Guides used / Using charts and guides to help you plan your animation
    • animationusing / Planning your animation and making sure it comes out right
    • animationideas, storyboarding / Storyboarding your ideas, Have a go hero — making your storyboard
    • animationlaying out / Laying out your animation
    • animationrough animation, laying out / Have a go hero — laying out the rough animation
    • animationwork, proofing / Proofing your work
    • animationtools, 3D View window / Making corrections
    • animationtools, Timeline window / Making corrections
    • animationtools, Graph Editor window / Making corrections
    • animationtools, Dope Sheet window / Making corrections
    • animationfinal render / Rendering your animations
  • animation, rendering
    • animation, renderingstarting with / Making your computer ready to render
    • animation, renderingRay Tracing, using / Putting a sparkle on your animations with ray tracing
    • animation, renderingAlpha Channels, suing / Using alpha channels, Time for action — exploring the alpha channel
    • animation, renderingdimensions, selecting / Choosing the dimensions for your animation
    • animation, renderingrender presets, selecting / Time for action — selecting render presets, What just happened?
    • animation, renderingfield, viewing / Time for action — seeing what fields look like, What just happened?, Pop quiz— rendering with fields
    • animation, renderingframe, choosing / Choosing what gets rendered
    • animation, renderingbest file format, selecting / Selecting the best file format
  • animation heroes
    • in 1938 / Arriving in 1938, the animation industry is at a peak
  • animation heros
    • about / Learning from your animation heros
    • folder, making / Have a go hero — making a folder of your animation heroes
    • in 1922 / Going back to the year 1922 on an animation field trip
  • animation planning, Charts and Guides used
    • animation planning, Charts and Guides usedSafe Title Zone / Staying in TV limits with Safe Title-Action zones and Lower Thirds
    • animation planning, Charts and Guides usedLower Third / Staying in TV limits with Safe Title-Action zones and Lower Thirds
    • animation planning, Charts and Guides usedSafe Title/Safe Action guide, adding / What just happened?
    • animation planning, Charts and Guides usedBounce Diagrams / Laying out your motion with Timing
    • animation planning, Charts and Guides usedEadweard Muybridge photographic series / Laying out your motion with Timing
    • animation planning, Charts and Guides usedWalk cycle charts / Laying out your motion with Timing
    • animation planning, Charts and Guides usedPreston Blair Phoneme Mouth charts / Laying out your motion with Timing
    • animation planning, Charts and Guides usedexposure sheets / Planning what work must be done to make an animation
    • animation planning, Charts and Guides usedbar sheets / Planning what work must be done to make an animation
  • animation production
    • animation productionabout / Guiding animation production with an audio track
    • animation productionaudio track, adding to Blender / Time for action — adding an audio track to Blender
    • animation productionboogie woogie beat, animating to / Have a go hero — animating to a boogie woogie beat
  • animation talents
    • secondary motion / Pop quiz— analyzing what animators had learned in 16 years
    • Arcs / Pop quiz— analyzing what animators had learned in 16 years
    • Anticipation / Pop quiz— analyzing what animators had learned in 16 years
    • exaggeration / Pop quiz— analyzing what animators had learned in 16 years
    • metaphors / Pop quiz— analyzing what animators had learned in 16 years
  • animator heros
    • pioneer animators, analyzing / Pop quiz— analyzing pioneer animators
  • anti-aliasing
    • anti-aliasingabout / Using Anti-Aliasing for more beautiful renderings

B

  • basic controllers
    • using / Using the three basic Blender controllers
    • numeric keypad / Using the numeric keypad with Blender
    • three-button mouse / Emulating the three-button mouse and Numpad
    • numpad / Emulating the three-button mouse and Numpad
  • basic objects, Blender
    • creating / Time for action — making a basic object, What just happened?
  • Bezier Curve
    • Bezier Curvemodeling / Modeling with Bezier Curves, Time for action — making the rudder with a Bezier Curve
    • Bezier Curverudder object, creating / Time for action — making the rudder with a Bezier Curve
    • Bezier Curvetiller path, making / Time for action — making the path and the cross-section for the tiller
    • Bezier Curvekeel, making / Have a go hero — making the keel
  • B key
    • border, selecting / Time for action — pressing B for border selection
  • Blender
    • advantages / Welcome to the world of Blender 3D
    • and animation / Discovering Blender and animation
    • screen / Learning Blender will literally change how you think
    • using / Using Blender
    • first scene, rendering / Time for action — rendering your first scene in Blender, What just happened?
    • closing / Time for action — closing Blender
    • 3D View window / Exploring the 3D View window, the heart of Blender
    • basic objects, creating / Creating Blender's basic objects
    • data block / Understanding what lies behind vertices, edges, and faces
    • information structure / Understanding what lies behind vertices, edges, and faces
    • Blendernormal, uses / Using normals in 3D modeling
  • Blender 3D
    • screenshot example / Welcome to the world of Blender 3D
    • features / Top 10 reasons to enjoy using Blender 3D
  • Blender 3D interface
    • exploring / Exploring the Blender 3D interface
    • User Preferences, setting up / Setting up Blender the way you want it
    • basic controllers / Using the three basic Blender controllers
  • Blender files
    • Blender filesorganizing / Pop quiz— organizing Blender files
    • Blender filessaving / Saving your Blender files, Pop quiz— saving Blender files
  • Blender installation
    • requirements / Installing Blender
  • Blender video player
    • Blender video playerdownloading / Time for action — downloading the Blender video player
  • Blender Windows
    • about / Understanding how to use Blender Windows
    • playing with / Time for action — playing with the Blender windows
    • resizing / Time for action — resizing windows
    • Header / Time for action — flipping the window header
    • tiling / Time for action — maximizing and tiling the window
    • splitting / Time for action — splitting Blender windows, What just happened?
    • joining / Time for action — joining Blender windows, What just happened?
    • joining horizontally / Have a go hero — joining windows horizontally
    • parallel edges, creating / Have a go hero — making windows with parallel edges
    • removing, tips / Have a go hero — making and removing windows, the secret way
  • boat
    • boatlength, deciding / Time for action — making the boat the proper length, What just happened?
    • boatwidth, selecting / Time for action — making the boat the proper width and height
    • boatbuilding, methods / Using clean building methods
    • boattriangles / Choosing between quadrilaterals and triangles
    • boatnon-planar polygon, creating / Have a go hero — making a non-planar polygon
    • boatseat, adding / Time for action — adding a seat to the boat, What just happened?
    • boatsecond seat, creating / Time for action — making the other seat, What just happened?
    • boatthird seat, adding / Have a go hero — add a third seat
    • boatcolor, adding / Coloring the boat to add realism
    • boathull, coloring / Time for action — coloring the hull and the gunwale
    • boattexture, adding to seats / Time for action — adding a texture to the seats, What just happened?
    • boatobject, naming / Time for action — naming objects and joining them
    • boatanimating / Animating the boat
    • boatstroke, timing / Time for action — timing a stroke
    • boatframe duration, calculating / Have a go hero — figure out how long it takes you to row the boat
    • boatkinematics / Parenting and kinematics
    • boatforward kinematics / Parenting and kinematics
    • boatinverse kinematics / Parenting and kinematics
    • boatanimation cycles / Animation cycles
    • boatkeyframes, copying / Time for action — copying keyframes to make a rowing cycle, What just happened?
    • boatcycles, adding / Have a go hero — adding more cycles
    • boatmoving / Moving the boat
    • boatmoving, in sync / Time for action — moving the boat in sync with the oars, What just happened?
    • boatrowing / Have a go hero — rowing your boat
  • boat tracking
    • boat trackingcamera, using / Tracking the boat with the camera, Time for action — tracking the boat
    • boat trackinglight, setting / Have a go hero — tracking with a light
  • Boolean modifiers
    • Boolean modifiersIntersection / Using Boolean modifiers to cut holes in objects
    • Boolean modifierscabin, detailing / Time for action — detailing the cabin using the Boolean modifier, What just happened?
    • Boolean modifiersapplying / Time for action — applying the Boolean modifier, What just happened?
    • Boolean modifiersportal windows, creating / Have a go hero — making doors and portal windows
  • box modeling
    • box modelinginstances / Turning a cube into a boat with box modeling
  • Bézier curve
    • Bézier curvehandles, using / Time for action — refining the use of the Bézier curve handles, What just happened?
    • Bézier curvecontrol handles, moving / Have a go hero — experimenting with control handles to adjust motion

C

  • camera
    • cameraabout / Using the camera to best effect
    • cameraField of View, modifying / Changing the field of view
    • camerazooming / Time for action — zooming the camera versus dollying the camera
    • cameradollying / Time for action — zooming the camera versus dollying the camera
    • cameraCamera.Dolly / What just happened?
    • cameraperspective, using / Using perspective
    • cameraDepth of Field, using / Using depth of field
    • cameraDepth of Field, creating / Time for action — creating depth of field
    • cameramedium shots / Comparing long and medium shots
    • cameratwo shots / Using close-up and two shots
    • camerarule of 180, applying / Applying the rule of 180
    • cameraMotion Blur, using / Have a go hero — using motion blur
  • camera, using as canvas
    • camera, using as canvasabout / Using the camera as a canvas
    • camera, using as canvascomposition rules / Understanding the rules of composition
    • camera, using as canvascomposition guides, using / Have a go hero — investigating the camera composition guides
    • camera, using as canvasmoves, examining / Understanding the fundamental camera moves
    • camera, using as canvascamera, scaling / Rotating and scaling the camera and other objects
  • camera control
    • camera controllocal axis / Time for action — using the global axis and local axis, What just happened?
    • camera controlobject movement, controlling in global mode / Time for action — moving an object in one plane in global mode
    • camera controlobject movement, controlling in local mode / Time for action — moving an object in one plane in the local mode, What just happened?
    • camera controllocation controlling, number keys used / Have a go hero — controlling location with numbers
    • camera controllens, using / Seeing through the lens, Time for action — setting up Blender so you can see what the camera sees
  • camera moves
    • camera movesDolly / Understanding the fundamental camera moves
    • camera movesRoll / Understanding the fundamental camera moves
    • camera movesBoom / Understanding the fundamental camera moves
    • camera movesPan / Understanding the fundamental camera moves
    • camera movesTruck / Understanding the fundamental camera moves
    • camera movesTilt / Understanding the fundamental camera moves
  • C key
    • about / Time for action — pressing C for circle selection
  • cockpit rear
    • cockpit rearadjusting / Have a go hero — adjusting the rear of the cockpit
  • components, 3D View window
    • objects / Looking at the 3D View window, what do you see?
    • text fields / Looking at the 3D View window, what do you see?
    • 3D tools / Looking at the 3D View window, what do you see?
    • object types / Looking at the 3D View window, what do you see?
  • composition rules
    • composition rulesrule of thirds / Applying the rule of thirds for well balanced scenes
    • composition rulespositive space, using / Using positive and negative space to put the focus on the action
    • composition ruleslimited palette, using / Using a limited palette for better results
  • computer
    • using, for picture making / Making pictures with computers
    • colors, creating / Making colors with a computer
    • colors creating, specific colors used / Making millions of colors with just red, green, and blue
  • corrections
    • correctionsmaking / Making corrections, Have a go hero — making corrections
    • correctionstools / Making corrections
    • correctionsDope Sheet, using / Time for action — using the Dope Sheet
  • Ctrl+LMB key
    • lasso, selecting / Time for action — pressing Ctrl+LMB for lasso selection
  • current frame indicator
    • current frame indicatorabout / Making an animation
  • curves
    • curvesadding, to boat lines / Time for action — adding curves to the boat's lines by subdividing
  • cylinder, converting to oar
    • cylinder, converting to oarshaft, making / What just happened?
    • cylinder, converting to oarguard, making / Time for action — making the grip and guard, What just happened?
    • cylinder, converting to oarblade base, creating / Time for action — making the base of the blade of the oar
    • cylinder, converting to oarblade, creating / Time for action — making the blade

D

  • 3D
    • front view / Measuring things in 3D
  • 3D animation
    • pioneer computer animators, analyzing / Pop quiz— analyzing pioneer computer animators
    • Triple I demo / Time for action — searching on Triple I demo
  • 3D skills, using for
    • 2D animation, creating / Making 2D animation
    • video / TV and video
    • movie pre-visualization / Films and pre-visualization
    • Stereoscopic 3D / Stereoscopic 3D
    • web animation / Web animation
    • driving simulators, creating / Flight and driving simulators
    • digital signage / Digital signage
    • scientific data, displaying / Displaying scientific data
    • legal evidence display / Legal evidence display
    • architectural walkthroughs / Architectural walkthroughs
    • virtual reality / Virtual reality
    • virtual sets / Virtual sets
    • interactive instruction / Interactive instruction
    • exaggerate ideas, displaying / Showing what can't otherwise be seen
    • portfolio, creating / Creating a portfolio to get a job
    • product development / Product development and visualization
  • 3D tools, 3D View window
    • reference grid / Looking at the 3D View window, what do you see?
    • 3D axis indicator / Looking at the 3D View window, what do you see?
    • 3D cursor / Looking at the 3D View window, what do you see?
    • 3D manipulator / Looking at the 3D View window, what do you see?
  • 3D View
    • scene, rotating in / Time for action — rotating the scene in 3D View
    • scene, zooming / Time for action — zooming the scene in 3D View
    • scene, panning / Time for action — panning the scene in 3D View, What just happened?, Have a go hero — navigating for those who have a mouse wheel
    • angle modification, numpad used / Using the Numpad to change the angle in the 3D View, Time for action — seeing the top view, front view, and right side view
    • left side view / What just happened?
    • only camera view / Time for action — seeing what the camera sees
    • Camera View, verifying / Time for action — verifying the Camera View, What just happened?
    • rotating, numpad used / Time for action — rotating the view with the Numpad
    • rotating in another direction, numpad used / Time for action — rotating the view in another direction with the Numpad, What just happened?
    • numpad, using / Time for action — zooming with the Numpad
    • user action, recording / Time for action — making the camera see what you do
    • Perspective views / Understanding Perspective and Orthographic views
    • Orthographic views / Understanding Perspective and Orthographic views
    • Quad View, displaying / Displaying the Quad View and Full Screen
    • Quad View, toggling / Time for action — toggling the Quad view
    • navigating / Navigating in the 3D View, Summary
  • 3D View window
    • about / Exploring the 3D View window, the heart of Blender
    • tools / Time for action — discovering your tools
    • Tool Shelf / What just happened?
    • viewing, components / Looking at the 3D View window, what do you see?
  • Depth of Field, camera
    • Depth of Field, cameraabout / Using depth of field
    • Depth of Field, cameracreating / Time for action — creating depth of field, What just happened?
  • Dope Sheet
    • Dope Sheetusing / Time for action — using the Dope Sheet

E

  • early animators
    • analyzing / Pop quiz— analyzing early animators
  • Edge Tools
    • Edge Toolsusing / Using Edge Tools to make modeling easier
    • Edge Toolsusing, for Reference Block recycle / Time for action — turning a Reference Block into a sloop
    • Edge Toolsedge rings, using / Time for action — making selection easy with edge loops and edge rings
    • Edge Toolssloop shape, creating / Time for action — creating the shape of the sloop from the top, What just happened?
    • Edge Toolshull shape, creating / Time for action — giving the hull a hull shape
    • Edge Toolstransom, flattening / Time for action — flattening the transom
    • Edge Toolsbow sharpness, increasing / Time for action — making the bow sharper, What just happened?
    • Edge Toolshull, finishing / Time for action — finishing the hull, What just happened?
  • Edit Mode
    • about / What just happened?
  • extrusion
    • extrusionabout / Using extrusion, the most powerful tool in box modeling

F

  • F-Curve
    • F-Curvelinear interpolation / Introducing the F-Curve
    • F-Curveconstant interpolation / Introducing the F-Curve
    • F-CurveBézier interpolation / Introducing the F-Curve
    • F-Curveabout / Introducing the F-Curve
    • F-CurveChannel Selection Panel used / Time for action — controlling the F-Curves with the Channel Selection Panel, What just happened?
  • Field of View
    • Field of Viewchanging / Changing the field of view
  • file
    • filesaving / Time for action — saving a file
    • filebackup file, creating / Always have a backup file
    • fileorganizing,ways / Keeping everything organized
    • fileindex, creating / Making an index of your files
    • filerequirements / Getting ready to make the island, Getting ready to do lighting and camera work, Preparing for Chapter 12

G

  • Game Engine, Blender
    • Unity / Games
  • Graph Editor
    • Graph Editorexploring / Time for action — exploring the Graph Editor

H

  • hull
    • hullabout / Turning a cube into a boat with box modeling
    • hullinternal, creating / Time for action — extruding to make the inside of the hull, What just happened?
    • hullcurve, adding to / Have a go hero — adding a curve to the profile of the hull
    • hullV-shape, adding to / Have a go hero — adding a V-shape to the hull
    • hullcoloring / Time for action — coloring the hull and the gunwale, What just happened?
  • hull modeling
    • hull modelingabout / Modeling the hull as a mesh
    • hull modelingsurface, coverting to mesh / Time for action — converting the surface to a mesh, What just happened?
    • hull modelingcockpit, creating / Time for action — making the cockpit
    • hull modelingcabin, creating / Time for action — making the cabin

I

  • installing
    • Blender / Installing Blender
  • island
    • islandcreating / Making an island, Using the ANT Landscape add-on, Time for action — using ANT Landscape to make the island, What just happened?, Have a go hero — playing with ANT Landscape, Time for action — using proportional editing to create the port, What just happened?, Time for action — building the breakwater, Time for action — adding contours to the back side of the island, Time for action — painting the island
    • islandANT Landscape add-on, using / Time for action — using ANT Landscape to make the island, What just happened?
    • islandANT Landscape, playing with / Have a go hero — playing with ANT Landscape
    • islanddetailing / Detailing the island
    • islandproportional editing control / Time for action — understanding the proportional editing control
    • islandproportional editing, using / Time for action — using proportional editing to create the port
    • islandbreakwater, building / Time for action — building the breakwater
    • islandcontours, adding to backside / What just happened?
    • islandpainting / Painting the island, Time for action — painting the island
    • islandpreparing, for inhabitation / Making the island ready for habitation, Building the pier with just four objects, Appending the boathouse, Building modular houses, Assembling your world
    • islandpilings, building / Time for action — appending the boathouse and building pilings for it
    • islandtrees creating, Sapling add-on used / Creating trees with the Sapling add-on
    • islandrocks, creating / Making rocks

K

  • keyframes
    • keyframesusing, for animation creation / Time for action — making a simple animation with keyframes, What just happened?
    • keyframesfor lights / Time for action — keyframes for lights
    • keyframesadding / Have a go hero — adding more keyframes

L

  • lamp
    • lampabout / Understanding lamps
    • lampmoving / Time for action — moving the lamp, What just happened?
    • lampmoving, close to cube / Time for action — moving the lamp close to the cube, What just happened?
    • lampmoving, far away / Time for action — moving the lamp far away
    • lampscene, viewing without rendering / Time for action — seeing how the lighting looks without rendering, What just happened?
    • lampmultiple lamps, using / Using multiple lamps for better lighting
    • lamplight color, mixing / Light color mixing, Have a go hero — experimenting with multiple lamps
  • layers function, Blender
    • layers function, Blendermodeling / Making modeling easier with Blender's layers function
    • layers function, Blenderusing / Time for action — introducing layers, What just happened?
    • layers function, Blenderusing, for rendering control / Time for action — using layers for controlling rendering
  • Levels of Detail
    • Levels of Detailrendering time, selecting / Getting the most for your rendering time with Levels of Detail, Time for action — making the boat simpler
  • lighting
    • lightingabout / Using lighting
    • lightingthree lights, using / Lighting with three lights

M

  • modular houses
    • modular housesbuilding / Have a go hero — assembling a house from a kit
    • modular housesassembling, from kit / Have a go hero — assembling a house from a kit
  • motion, controlling in Graph Editor
    • motion, controlling in Graph Editorabout / Time for action — exploring the Graph Editor, What just happened?
    • motion, controlling in Graph EditorF-Curve / Introducing the F-Curve
    • motion, controlling in Graph Editormodifying, Bézier curve controls used / Modifying motion with the Bézier curve controls
    • motion, controlling in Graph EditorBézier curves, working with / Time for action — working with a Bézier curve, What just happened?
    • motion, controlling in Graph Editorstrech, adding / Time for action — adding squash and stretch to the animation, What just happened?
    • motion, controlling in Graph Editorkeyframes, adding / Time for action — adding keyframes in the Graph Editor, What just happened?
    • motion, controlling in Graph EditorChannel Selection Panel, using / Time for action — controlling the F-Curves with the Channel Selection Panel
    • motion, controlling in Graph Editorchannel display, controlling / Time for action — controlling channel display with the header
    • motion, controlling in Graph Editorkeyframes, pasting / Time for action — copying and pasting keyframes
  • Motion Blur
    • Motion Blurabout / Using motion blur
    • Motion Blurusing / Have a go hero — using motion blur
  • multiple lamps
    • multiple lampsusing / Time for action — adding a second lamp
  • multiple vertice selection
    • A key, pressing / Time for action — pressing A to select all
    • B key, pressing / Time for action — pressing B for border selection
    • C key, pressing / Time for action — pressing C for circle selection

N

  • Node Editor
    • Node Editorred image for the left eye, using / Time for action — creating the red image for the left eye
    • Node Editorred image for the left eye, creating / What just happened?
    • Node Editorright-eye view, making / Time for action — making the right-eye view, What just happened?
    • Node Editorcross-eye stereo image, making / Have a go hero — making a cross-eye stereo image
  • normal
    • normalabout / Using normals in 3D modeling
    • normaluses, in Blender / Using normals in 3D modeling
    • normaldisplaying / Time for action — displaying normals, What just happened?

O

  • oar
    • oarshaft, creating / Time for action — making the shaft of the oar
    • oarguard, creating / Time for action — making the grip and guard
    • oarblade base, creating / Time for action — making the base of the blade of the oar, What just happened?
    • oarblade, creating / Time for action — making the blade
  • oarlock
    • oarlockabout / Making the oarlock
    • oarlockcreating / Time for action — making the oarlock
    • oarlockassembling / Assembling the boat, oars, and oarlocks, Time for action — loading all of the models together, What just happened?
    • oarlockblocks, adding / Have a go hero — adding some blocks to put the oarlock in
    • oarlockanimating / Time for action — animating the oarlock and oar, What just happened?
  • oar modeling
    • oar modelingabout / Modeling an oar
    • oar modelingscale measuments / Getting scale from an image
    • oar modelingcylinder, converting / Making a cylinder into an oar
    • oar modelingsurface smoothness, controlling / Controlling how smooth the surface is, Time for action — controlling flat and smooth surfaces, Have a go hero — tidying up details
  • object
    • objectcreating, single Bezier Curve used / Making an object with a single Bezier Curve, Time for action — making the rudder with a Bezier Curve, What just happened?
    • objectcreating, multiple Bezier Curve used / Using multiple Bezier Curves to make an object, Time for action — making the path and the cross-section for the tiller, What just happened?
    • objectsummarizing / Have a go hero — putting your world together, Time for action — using groups to organize your scene
  • Object Mode
    • comparing, with Edit Mode / Time for action — going into Edit Mode
  • objects, building
    • objects, buildingunits / Choosing which units to model in
    • objects, buildingreference objects / Time for action — making reference objects, What just happened?
  • ocean, creating
    • ocean, creatingwater surface, making / Time for action — making a surface for the water, What just happened?

P

  • pictures
    • creating, computer used / Making pictures with computers
  • pier
    • pierframe rails creating, Bezier Curves used / Time for action — creating the pier frame rails with Bezier Curves
    • pierplanks adding, DupliFrames used / Time for action — adding planks to the pier with DupliFrames, What just happened?
    • pierpiling creating, arrays used / Time for action — using arrays to create the pilings for the pier, What just happened?
  • Pixar
    • about / Introducing Pixar — 1984, and everything comes together
  • prerequisites
    • prerequisitesfiles / Making sure you have the files you'll need in this chapter
  • Properties window
    • Properties windowusing, for adding lamp color / Adding color to the lamp using the Properties window, Time for action — adding color to the lamp

R

  • Ray Tracing
    • Ray Tracingusing / Putting a sparkle on your animations with ray tracing
    • Ray Tracingdemonstrating / Time for action — seeing ray tracing, What just happened?
  • reference blocks
    • reference blocksusing, as reference guide / Sizing the boat to the reference blocks
  • Render
    • Render button / What just happened?

S

  • Safe Title/Safe Action guide
    • Safe Title/Safe Action guideadding, to Blender / Time for action — adding a Safe Title/Safe Action guide to Blender
  • ship’s wheel, creating
    • ship’s wheel, creatinghub, creating / What just happened?
    • ship’s wheel, creatingspoke, making / Time for action — making the spoke
    • ship’s wheel, creatingparts, assembling / Time for action — assembling the ship's wheel, What just happened?
    • ship’s wheel, creatingmaterials, adding to / What just happened?
  • Sintel
    • about / Welcome to the world of Blender 3D
  • sloop
    • sloopassembling / Time for action — setting up the boom and gaff so they swing, What just happened?
    • slooptiller, adding / Time for action — adding the rudder, tiller, and keel
    • sloopship’s wheel, adding / Time for action — adding the ship's wheel
    • sloopboat name, adding / Time for action — adding the boat name, What just happened?
    • sloopNURBS surface, using / Time for action — using a NURBS surface to make the mainsail
    • sloopmainsail, creating / Time for action — using a NURBS surface to make the mainsail
    • sloopjib, creating / Have a go hero — making the jib
    • sloopdetailing / Detailing the sloop, adding a door and portals
    • sloopline, adding / Time for action — adding a line to control the mainsail
    • sloopdoor, adding / Have a go hero — adding the door and a portal
    • sloopportal, adding / Time for action — adding the portals
  • sloop hull
    • sloop hulltexturing / Time for action — coloring and texturing the sloop hull, What just happened?
    • sloop hullvertex groups, creating for cabin / Have a go hero — creating vertex groups for the cabin
    • sloop hullmaterials, reusing / Time for action — using the same materials for two objects, What just happened?
  • Spin tool
    • Spin toolabout / Making the ship's wheel with the Spin tool and DupliVerts
    • Spin toolusing, for ship’s wheel rim creation / Time for action — using the Spin tool to make the rim of the ship's wheel, What just happened?
    • Spin toolhub, creating / Time for action — making the hub
    • Spin toolcircle, creating / Time for action — making the circle
    • Spin toolspoke, creating / Time for action — making the spoke
  • Standard Definition TV
    • Standard Definition TVtransiting, to High Definition TV / Transitioning from Standard Definition TV to High Definition TV
  • stereographic 3D
    • stereographic 3Dmaking, Node Editor used / Making stereographic 3D with the Node Editor, Time for action — creating the red image for the left eye, What just happened?, Time for action — making the right-eye view, What just happened?
  • storyboards, animation
    • storyboards, animationabout / Bringing your story to life with storyboards
    • storyboards, animationcreating / Making a storyboard
    • storyboards, animationneed for / Making a storyboard
    • storyboards, animationown board, creating / Have a go hero — making your own storyboard
  • Subdivision Surfaces
    • Subdivision Surfacesabout / Modeling with Subdivision Surfaces
    • Subdivision Surfacesmaking, steps / Time for action — making a simple Subdivision Surface
    • Subdivision SurfacesEdge Tools, using / Using Edge Tools to make modeling easier
  • Subsurface Scattering
    • Subsurface Scatteringabout / Getting realism with subsurface scattering

T

  • templates
    • templatesusing, for modeling / Using templates for modeling, Have a go hero — inspecting the templates, Time for action — adding a template, What just happened?, Time for action — scaling and aligning the template, What just happened?, Time for action — building the mast, What just happened?
    • templatesinspecting / Have a go hero — inspecting the templates
    • templatesscaling / Time for action — scaling and aligning the template
    • templatesmast, building / Time for action — building the mast
    • templatesgaff, creating / Have a go hero — making the boom, the gaff, and the bowsprit
  • The Adventures of André and Wally B
    • about / Time for action — searching for the video of The Adventures of André and Wally B, What just happened?
    • computer animation, analyzing / Pop quiz— analyzing mature computer animation
  • three point lighting system
    • three point lighting systemabout / Time for action — introducing the three point lighting system
    • three point lighting systemkey light / What just happened?
    • three point lighting systemfill light / What just happened?
    • three point lighting systemback light / What just happened?
    • three point lighting systemkey light, using / Time for action — lighting with only the key light
    • three point lighting systemfill light, using / Time for action — lighting with only the fill light
    • three point lighting systemback light, using / Time for action — lighting with only the back light
    • three point lighting systemcolors, using for separation / Time for action — using color to separate what you see, What just happened?, Have a go hero — changing lighting intensity
    • three point lighting systemlighting intensity, changing / Have a go hero — changing lighting intensity
    • three point lighting systemcookies, using / Time for action — using cookies
    • three point lighting systemfalloff, investigating / Time for action — preparing to adjust falloff
    • three point lighting systemfalloff, adjusting / Time for action — adjusting the falloff, What just happened?
    • three point lighting systemCustom Curve, using / Time for action — using the Custom Curve to tailor light
    • three point lighting systemusing / Have a go hero — using three point lighting
    • three point lighting systemkey side lighting, filing in / Have a go hero — using three point lighting
    • three point lighting systemcameo lighting / Have a go hero — using three point lighting
    • three point lighting systembeauty lighting / Have a go hero — using three point lighting
    • three point lighting systemrembrandt lighting / Have a go hero — using three point lighting
    • three point lighting systemfilm Noir lighting / Have a go hero — using three point lighting
  • Tiles
    • Tilesselecting / Choosing the proper number of tiles
  • trees
    • treescreating, Sapling add-ons used / Time for action — adding trees to the landscape, What just happened?

U

  • units, Blender
    • units, Blenderselecting / Choosing which units to model in
    • units, Blendermetric units / Choosing which units to model in

V

  • vertices, for face
    • creating / Time for action — making faces out of vertices and edges, What just happened?
  • vertices, from edge
    • creating / Time for action — making a face from an edge
  • video player
    • video playerinstalling, for Blender / Time for action — installing a video player for Blender, What just happened?
  • Video Sequence Editor
    • Video Sequence Editorabout / Editing with the Video Sequence Editor
    • Video Sequence Editordissolving with / Time for action — dissolving with the Video Sequence Editor, What just happened?
    • Video Sequence Editorindividual video strips, editing / Time for action — editing individual video strips, What just happened?
    • Video Sequence EditorShift+K command, using / Time for action — using K and Shift+K to make your trims
    • Video Sequence Editortransparency, using / Time for action — using transparency in the Video Sequence Editor
  • VintageCG
    • computer animation titles / Have a go hero — educating yourself about animation

W

  • work proofing
    • work proofingways / Proofing your work
    • work proofingpreview, doing / Doing a preview
    • work proofinghardware rendering, using / Using hardware rendering to see the motion
    • work proofingdetails, inspecting / Inspecting details by rendering only part of the frame
    • work proofingonly frame part, rendering / Have a go hero — rendering only part of the frame
    • work proofinganimation with render, previewing / Glimpsing what the animation will look like with the quick render
    • work proofingrender times, reducing / Time for action — reducing render times, What just happened?
    • work proofinganimation, proofing / Have a go hero — proofing the animation
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