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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions – Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics 5. Collisions, Sound, and End Conditions – Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management – Making Better Use of OOP 13. Advanced OOP – Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Inheritance

We have seen how we can use other people's hard work by instantiating/creating objects from the classes of the SFML library. But this whole OOP thing goes even further than that.

What if there is a class that has loads of useful functionality in it, but is not quite what we want? In this situation we can inherit from the other class. Just like it sounds, inheritance means we can harness all the features and benefits of other people's classes, including the encapsulation, while further refining or extending the code specifically to our situation. In this project, we will inherit from and extend some SFML classes. We will also do so with our own classes.

Let's look at some code that uses inheritance,

Extending a class

With all this in mind, let's look at an example class and see how we can extend it, just to see the syntax and as a first step.

First, we define a class to inherit from. This is no different from how we created any of our other classes. Take a look...

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