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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Summary

In this chapter, we looked at how animations work, the two types of animation in SwiftUI, implicit and explicit, and many of the properties that can be animated. These include hue rotation, opacity, a view’s position on the screen and size, stroke, trim, corner radius, and timing curves.

This was an important step needed to guide you along on your SwiftUI animations adventure. Remember, if a property is a numerical value, it almost always can have an animation applied to it.

In the next chapter, we will start working on some projects. For our first project, we will create an app similar to Apple’s breathing app (very popular on Apple watches) and learn how to combine more than one animation in a view.

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Animating SwiftUI Applications
Published in: Mar 2023
Publisher: Packt
ISBN-13: 9781803232669
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