Chapter 1, Getting You Ready to Fly - Setting Up Your Development Environment, teaches you to write your first Wear application, explores the essential UI components specific to Wear applications, and discusses Android Wear design principles.
Chapter 2, Let us Help Capture What is on Your Mind - WearRecyclerView and More, covers WearableRecyclerView and the WearableRecyclerView adapter, and SharedPreferences, BoxInsetLayout, and the animated DelayedConfirmation.
Chapter 3, Let us Help Capture What is on Your Mind - Saving Data and Customizing the UI, explores the integration of the Realm database and custom fonts, UI updates, and finalizing the project.
Chapter 4, Measure Your Wellness - Sensors, showcases the accuracy of the sensors, battery consumption, Wear 2.0 doze mode, material design, and so on.
Chapter 5, Measure Your Wellness - Syncing Collected Sensor Data, focuses on syncing collected sensor data, collecting sensor data from a Wear device, processing the received data to find calories and distance, sending data to a Wear application from a mobile application, Realm DB integration, WearableRecyclerView, and CardView.
Chapter 6, Ways to Get Around Anywhere - WearMap and GoogleAPIclient, explains the Developer API console; the Maps API Key; and SHA1 Fingerprint, SQlite integration, Google Maps, the Google API Client, and Geocoder.
Chapter 7, Ways to Get Around Anywhere - UI controls and More, looks at understanding UI controls, marker controls, map zoom controls, StreetView in Wear, and best practices.
Chapter 8, Let us Chat in a Smart Way - Messaging API and More, discusses configuring Firebase for your mobile application, creating a user interface, understanding the messaging API, working with Google API Client, and building a Wear module.
Chapter 9, Let us Chat in a Smart Way - Notifications and More, covers Firebase functions, notifications, material design Wear app Wear 2.0 input method framework, and so on.
Chapter 10, Just a Face for Your Time - WatchFace and Services, outlines CanvasWatchFaceService and registering a watch face, CanvasWatchFaceService.Engine and callbacks, watch face elements and initializing them writing the watch face, and handling gestures and tap events.
Chapter 11, More About Wear 2.0, explores a standalone application, curved layout and more UI components the Complications API, different navigations and actions, wrist gestures, input method framework, and distributing Wear apps to the Play Store.