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Android 9 Development Cookbook

You're reading from   Android 9 Development Cookbook Over 100 recipes and solutions to solve the most common problems faced by Android developers

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991216
Length 464 pages
Edition 3rd Edition
Languages
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Author (1):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
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Toc

Table of Contents (18) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus and Action Mode 5. Fragments 6. Home Screen Widgets, Search, and the System UI 7. Data Storage 8. Alerts and Notifications 9. Using the Touchscreen and Sensors 10. Graphics and Animation 11. A First Look at OpenGL ES 12. Multimedia 13. Telephony, Networks, and the Web 14. Location and Using Geofencing 15. Getting Your App Ready for the Play Store 16. Getting Started with Kotlin 17. Other Books You May Enjoy

Drawing shapes on GLSurfaceView


The previous recipe set up the activity to use OpenGL. This recipe will continue by showing how to draw on OpenGLSurfaceView.

First, we need to define the shape. With OpenGL, it is important to realize that the order in which the vertices of a shape are defined is very important, as they determine the front (face) and back of the shape. It's customary (and the default behavior) to define vertices counterclockwise. (Although this behavior can be changed, it requires additional code and is not standard practice.)

It's also important to understand the OpenGL screen coordinate system, as it differs from the Android canvas. The default coordinate system defines (0,0,0) as the center of the screen. The four edge points are as follows:

  • Top left: (-1.0, 1.0, 0)
  • Top right: (1.0, 1.0, 0)
  • Bottom left: (-1.0, -1.0, 0)
  • Bottom right: (1.0, -1.0, 0)

The Z axis comes straight out of the screen or straight behind.

We're going to create a Triangle class since it is the base shape...

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