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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Using relative rotation


Rotating entities relative to the position of other entities in 2D space is a great function to know. The uses for relative rotation are limitless and always seems to be a "hot topic" for newer mobile game developers. One of the more prominent examples of this technique being used is in tower-defense games, which allows a tower's turret to aim towards the direction that an enemy, non-playable character is walking. In this recipe, we're going to introduce a method of rotating our Entity objects in order to point them in the direction of a given x/y position. The following image displays how we will create an arrow on the scene, which will automatically point to the position of the circle image, wherever it moves to:

Getting ready…

We'll need to include two images for this recipe; one named marble.png at 32 x 32 pixels in dimension and another named arrow.png at 31 pixels wide by 59 pixels high. The marble can be any image. We will simply drag this image around the scene...

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