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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Deleting nodes and merging scene graphs

Our scene-management routines from Chapter 7, Graphics Rendering Pipeline, are incomplete without a few more operations:

  • Deleting scene nodes
  • Merging multiple scenes into one (in our case, Lumberyard Bistro's exterior and interior objects)
  • Merging material and mesh data lists
  • Merging multiple static meshes with the same material into a large single mesh

These operations are crucial to the success of our final demo application since, without a combined list of render operations, we cannot easily construct auxiliary draw lists for shadow casters and transparent objects. Frustum culling is significantly easier to do while dealing with a single list of renderable items. Mesh merging is also essential for optimization purposes. The original Lumberyard Bistro scene contains a big tree in the backyard, where small orange and green leaves comprise almost two-thirds of the total draw call count of the entire scene—...

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