Using sound effects
Now that we have the Artifact, tentacles, and animation working in our level, we could just stop there and call it done, right? We could, but wouldn't it be more fun give the player an opportunity to strike back at the dark power that has taken over our space station? Let's blow that Artifact up!
Before we just jump right in, we need to plan this out a bit. This will help us be able to think through the programming logic of the blueprint sequence and plan out how to build the explosion. So what goes into a great video game explosion? Well there has to be sound. Without a good solid explosion sound, any attempt at this will fall flat. We also need fire, smoke, and chunks to really make it shine. There has to be some type of instigating event, such as time, player interaction, or damage. Lastly, a rough sequence of events might be event, sound, explosion particle, smoke particle, delete object, and chunky particle. This way the smoke, explosion, and chunky particle effect...