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101 UX Principles – 2nd edition

You're reading from   101 UX Principles – 2nd edition Actionable Solutions for Product Design Success

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803234885
Length 454 pages
Edition 2nd Edition
Concepts
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Author (1):
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Will Grant Will Grant
Author Profile Icon Will Grant
Will Grant
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Toc

Table of Contents (18) Chapters Close

Preface
1. UX Field 2. Typography FREE CHAPTER 3. Controls 4. Content 5. Navigation 6. Iconography 7. Input 8. Forms 9. User Data 10. Progress 11. Accessible Design 12. Journeys and State 13. Terminology 14. Expectations 15. UX Philosophy 16. Other Books You May Enjoy
17. Index

Make the Whole Button Clickable, Not Just the Text

Maybe this is simply a pet hate of mine, but I see it often enough to mention it here. Buttons often feature text and sometimes developers only make the text clickable, not the whole button. Meaning that, if you’re a couple of pixels out and miss the text (but hit the button)... nothing happens.

We’re all familiar with thinking, “Did I not click that?” and often this is the cause. If you’re imitating the real-world behavior of a button, then make it behave like a real button. This includes giving the user some feedback that the button has been successfully clicked (or tapped). This could be with a change of shade, a slight 1-pixel-movement “down” or a subtle audio effect.

All interactive elements should have default, active, hover, and disabled states, with subtle visual differences so the user can infer their interaction state with that control.

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