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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – ShotManager-part 1


To manage the shots fired at each other by the tanks, we will add a ShotManager class by performing the following steps:

  1. 1. Add a new class file called ShotManager.cs to the Tank Battles project.

  2. 2. Add the following declarations at the beginning of the ShotManager class file:

    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Graphics;
  3. 3. Modify the declaration of the class to make it a static class. The class definition line should now read as follows:

    static class ShotManager
  4. 4. Add fields to the Sho tManager class as follows:

    #region Fields
    public static Model ShotModel;
    public static Vector3 Position;
    public static Vector3 Velocity;
    public static Vector3 Gravity = new Vector3(0, -20, 0);
    public static bool ShotActive = false;
    public static bool HitProcessed = true;
    public static Terrain Terrain;
    private static float modelScale = 0.2f;
    #endregion
  5. 5. Add a method to fire shots to the ShotManager class as follows:

    #region Shot Handling
    public static...
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