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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Setting viewport states dynamically

The graphics pipeline defines parameters of lots of different states used during rendering. Creating separate pipeline objects every time we need to use slightly different values of some of these parameters would be cumbersome and very impractical. That's why dynamic states are available in Vulkan. We can define a viewport transformation to be one of them. In such a situation, we specify its parameters through a function call recorded in command buffers.

How to do it...

  1. Take the handle of a command buffer that is in a recording state. Using its handle, initialize a variable of type VkCommandBuffer named command_buffer.
  1. Specify the number of the first viewport whose parameters should be set. Store the number in a variable...
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