"Ideas are worthless until you get them out of your head to see what they can do."
- Unknown Hipster
The goal of Part 1 was to construct the overall environment. We built the play area and a teleportation system for navigating the space. Part 2 focuses on building the gameplay experience for each Midway game. This will include using primitive shapes to craft the props, building a state machine to control animation, and scripting the player and prop interactions. But before that, we should discuss a few different backup techniques.