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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Making Pangaea a Network Multiplayer Game

Unreal Engine was initially developed for the Unreal first-person shooter (FPS) game in 1998, and the game’s multiplayer mode allowed up to 16 players to join a session. Owing to the game’s popularity, Epic Games released Unreal Tournament in 1999, and it was one of the most popular multiplayer shooter games.

Multiplayer support is one of the key strengths of Unreal Engine; it is, in fact, one of the reasons why the engine is so popular and successful. This chapter will walk you through the steps to convert Pangaea into a multiplayer game so that you can learn how to start the game as a server or a client, synchronize game states, and send messages between the server and connected clients.

We will cover the following topics in this chapter:

  • Comparing single-player and multiplayer games
  • Launching the multiplayer Pangaea game in the editor
  • Understanding multiplayer game network modes
  • Handling network synchronizations...
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