The GameplayAbilities API can be used to attach C++ functions to invoke on certain button pushes, triggering the game unit to exhibit its abilities during play in response to keystroke events. In this recipe, we will show you how to do that.
GameplayAbilities API – triggering an actor's gameplay abilities with game controls
Getting ready
Enumerate and describe your game character's abilities. You will need to know what your character does in response to key events to code in this recipe.
There are several objects that we need to use here; they are as follows:
- The UGameplayAbility class—this is needed to derive the C++ class instances of the UGameplayAbility class, with one derivative class for each...