In this chapter, we will outline some basic recipes for getting started in Unreal Engine 4 (UE4) game development, and the basic tools that we will use for creating the code that makes our game. This will include the following recipes:
- Installing Visual Studio
- Creating and building your first C++ project in Visual Studio
- Changing the code font and color in Visual Studio
- Extension – changing the color theme in Visual Studio
- Formatting your code (Autocomplete settings) in Visual Studio
- Shortcut keys in Visual Studio
- Extended mouse usage in Visual Studio
- UE4 – installation
- UE4 – first project
- UE4 – creating your first level
- UE4 – hot reloading
- UE4 – logging with UE_LOG
- UE4 – making an FString from FStrings and other variables