Packaging the project
Now that you have learned most of the basics of Unreal Engine 4, let's see how to package your game. Before we package the game, we need to make sure that we set a default map for our game which will be loaded when your packaged game starts. You can set the Game Default Map option from the Project Settings window. For example, you can set the Game Default Map option to your main menu map:
To set a default map for the game, please follow these steps:
- Click on the Edit menu.
- Click on Project Settings.
- Select Maps & Modes.
- Choose your new map in Game Default Map.
Quick packaging
Once you set the Game Default Map option, you need to select the Build Configuration:
There are three types of build configurations available Packaging the project:
DebugGame
: This configuration will include all the debug information. For testing purposes, you can use this configuration.Development
: This configuration offers better performance compared to theDebugGame
configuration build because...