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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Binding a keyboard shortcut to a player action


It is relatively easy to reassign an existing action to a different keystroke in the files UDKInput.INI or DefaultInput.INI. It is somewhat harder to create a unique action. In this recipe we will be making the O key toggle a burst of light which lasts as long as you hold the key, then fades back out. I've chosen the letter O just because this key isn't defined by default in the UDK configuration. What this could be used for is triggering a flash light or lantern carried by the player, or illuminating the scene when casting spells.

Getting ready

The scene we'll use has a dark ambiance, Packt_06_KeyChange_Start.UDK.

The next screenshot is the result (when we've reached our goal) of flashing a bright light in the room:

How to do it...

The configuration part

  1. Open the scene if you like and look around, but eventually you should close it, and close UDK, as we need to set configuration with UDK closed.

  2. Open ConTEXT and choose File | Open and browse for...

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