Installing ActorX and exporting skeletal animation
Getting ready
ActorX
is provided with UDK. It can be found in the folder C:\UDK\~\Binaries\ActorX
(where ~
is your version number). You will notice there are many variants, supporting popular 3D software. For 3ds Max users like myself, all that is required to get ActorX working is to choose the version of the supplied ActorX.dlu files which matches the 3ds Max version, and copy it to C:\Program files\Autodesk\3ds Max ~\plugins
. At the time of writing, users of 3ds Max 2012 have to use the .FBX format instead of ActorX, which is discussed later. Maya and XSI tutorials can be found at http://udn.epicgames.com/Three/ActorX.html.
If you don't use 3ds Max but still want to read the UDK importing information, skip to the next recipe.
There is a pipeline for handling characters in UDK:
Create and skin a model that matches the rigs supplied by Epic Games, or create a model and rig it yourself using a rig naming convention that matches the convention...