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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

An elevator


Want to see the view from the top of the logo? Let's make a Mario-style elevator to get there.

Feature: Provide an elevator platform, which moves up and down, that I can walk onto and ride to the top of my logo.

Build it into the scene by performing the following steps:

  1. Create the elevator platform by navigating to GameObject | 3D Object | Cube. Name it Elevator.

  2. Set its so that it's aligned with the logo. By doing this, you can ride the platform and walk off it onto the top of the logo. I set Position to (17, 1.4, -8.8) and Scale to (4, 0.1, 4).

  3. Drag the Blue material onto it.

  4. Create the script by navigating to Add Component | New Script. Name it Elevate and open it for editing.

Here's the Elevate.cs code:

using UnityEngine;
using System.Collections;

public class Elevator : MonoBehaviour {
  public float minHeight = 1.2f;
  public float maxHeight = 8.0f;
  public float velocity = 1;
  
  void Update () {
    float y = transform.position.y;
    y += velocity * Time.deltaTime;
   ...
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