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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Chapter 3. Expandable Item Classes

Items in video games are very important. They can be tools, weapons, healing items, traps, clothing, armor, ammo, keys, and so on. Items are what the player will interact with the most in your game. Since the items are so often used, it is a good practice to create item classes that can be expanded and used in all possible situations without having to rewrite the class.

In this chapter, we will cover the following topics:

  • Creating customizable classes for items
  • Learning how GameObjects can interact with each other through sending messages
  • Creating an Item class that affects the player
  • Creating a Melee item class that will affect environments and enemies
  • Creating a Projectile item class that can be used for items that travel distances
  • Utilizing a classification system for all objects to decide what they do
  • Using trigger-based collisions for the Melee and Projectile item classes
  • Using two types of movement for projectile items
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