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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Firing projectiles in the direction of movement

Another common use of force is to apply it to a newly instantiated object, making it a projectile traveling in the direction that the player’s GameObject faces. That’s what we’ll create in this recipe. The result of this recipe should look as follows:

Figure 11.13: Projectiles being fired by the player’s object

In the preceding screenshot, on the left, we can see a player-controlled tank, while on the right, we can see three sphere projectiles that have been fired from the player’s character.

Getting ready

This recipe builds upon the player-controlled 3D cube Unity project that you created at the beginning of this chapter. So make a copy of that project, open it, and then follow the steps for this recipe.

How to do it...

To fire projectiles in the direction of movement, follow these steps:

  1. Create a new Sphere GameObject (by navigating to Create | 3D Object | Sphere...
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