Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

Arrow left icon
Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
Arrow right icon
Authors (3):
Arrow left icon
Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Clipping via Sprite Masking

Clipping is the computer graphics term for choosing which parts of a graphical object to display or hide. In 2D graphics, it’s very common to use one image to define parts of a screen to either only show other images or to never show other images. Such an image is known as an image mask. In this recipe, we’ll use two related images. One is an image of the inside of a room, showing a panel out to a night skyscape. The second image is transparent, except for the rectangle where the panel is. We’ll use the second image to only allow other sprites to be seen when they pass by the rectangle panel. The following figure shows how we can only see the parts of the moving blue bird sprite when it is overlapping with the rectangle panel:

Figure 8.62: Image mask being used to only show the bird when it flies through the window rectangle area of the screen

Getting ready

For this recipe, we have prepared the files you need in the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime