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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Chapter 8. Positions, Movement and Navigation for Character GameObjects

In this chapter, we will cover:

  • Player control of a 2D GameObject (and limiting the movement within a rectangle)
  • Player control of a 3D GameObject (and limiting the movement within a rectangle)
  • Choosing destinations – find the nearest (or a random) spawn point
  • Choosing destinations – respawn to the most recently passed checkpoint
  • NPC NavMeshAgent to seek or flee destination while avoiding obstacles
  • NPC NavMeshAgent to follow waypoints in sequence
  • Controlling the object group movement through flocking
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