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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Obtaining Components using the fastest method


There are several variations of the GetComponent() method, and it becomes prudent to call the fastest possible version of this method. The three overloads available are GetComponent(string), GetComponent<T>(), and GetComponent(typeof(T)). It turns out that the fastest version depends on which version of Unity we are running.

In Unity 4, the GetComponent(typeof(T)) method is the fastest of the available options by a reasonable margin. Let's prove this with some simple testing:

int numTests = 1000000;
TestComponent test;

using (new CustomTimer("GetComponent(string)", numTests)) {
  for (var i = 0; i < numTests; ++i) {
    test = (TestComponent)GetComponent("TestComponent");
  }
}

using (new CustomTimer("GetComponent<ComponentName>", numTests)) {
  for (var i = 0; i < numTests; ++i) {
    test = GetComponent<TestComponent>();
  }
}

using (new CustomTimer("GetComponent(typeof(ComponentName))", numTests))  {
  for (var i ...
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