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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – space the shooter up a bit


I've never known a space shooter to take place in front of an apartment building, so let's get rid of our old backdrop. Then we'll pull a fun trick with multiple cameras to add a space backdrop to our game.

  1. Click on the brownstone apartment building GameObject and delete it from the Scene.

  2. Go to GameObject | Create Other | Camera to add a second camera to the scene.

  3. Rename the camera SpaceCam.

  4. In the Project panel, select the starfield texture.

  5. Go to GameObject | Create Other | GUI Texture.

    Suddenly, the starfield image appears in the Game view as shown in the following screenshot:

Suddenly, the starfield image appears in the Game view, but it completely takes over, blocking everything in the Scene! Let's fix this.

  1. In the Hierarchy panel, click on the starfield GUITexture that you just created.

  2. In the Inspector panel, we'll create a new layer. Click on the Layer dropdown and select Add Layer....

  3. Look down the list, past all the built-in layers. The next...

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