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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Keep your fork – there's pie!


The third type of clock we'll build is a pie chart-style clock. Here's what it will look like when it's counting down:

Pop quiz – how do we build it?

Before reading any further, stare at the picture of the pie clock and try to figure out how you would build it if you didn't have this book in front of you. As a new game developer, you'll spend a significant amount of time trying to mimic or emulate different effects you see in the games you enjoy. It's almost like watching a magic show and trying to figure out how they did it. So, how'd they do it?

(If you need a hint, take a look at the unused textures in the Project panel that you imported earlier in the chapter).

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