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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Storing with prefabs


As we wish to fire this projectile when the player presses a key, we do not want the projectile to be in the scene by default, but instead want it to be stored and created when the key is pressed. For this reason we will store the object as a prefab, and use our script to instantiate (that is, create an instance of) it at the precise moment a key is pressed.

Note

Prefabs are Unity's way of storing GameObjects that have been set up in a particular way; for example, you may have configured an enemy soldier with particular scripts and properties that behaves a certain way. You can store this object as a prefab and instantiate it when necessary. Similarly you might have a differing soldier that behaves differently, this might be a different prefab, or you might create an instance of the first, and adjust settings in the soldier's components, making him faster or slower upon instantiation for example; the Prefab system gives you a lot of flexibility in this regard.

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You have been reading a chapter from
Unity 3.x Game Development Essentials
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849691444
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