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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Chapter 1. Enter the Third Dimension

Before getting started with any 3D package, it is crucial to understand the environment you'll be working in. As Unity is primarily a 3D-based development tool, many concepts throughout this book will assume a certain level of understanding of 3D development and game engines. It is crucial that you equip yourself with an understanding of these concepts before diving into the practical elements of the rest of this book. As such, in this chapter, we'll make sure you're prepared by looking at some important 3D concepts before moving on to discuss the concepts and interface of Unity itself. You will learn about:

  • Coordinates and vectors

  • 3D shapes

  • Materials and textures

  • Rigidbody dynamics

  • Collision detection

  • GameObjects and Components

  • Assets and Scenes

  • Prefabs

  • Unity editor interface

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