Scripting your character’s movement
When you’re scripting your character, it’s a good idea to have as many movement-related design conversations as you can to know what to architect out. For Myvari, we wanted to have a few movement-related specifics in the environment because this game is an environmental puzzle game. We should have the environment interact with her as she traverses it. Here is a list of what we went over:
- Idling
- Walking:
- On the ground
- In water
- On ledges
- Rotation
There are two movement-related scripts that we, at this time, haven’t fully decided on implementing. These are running and jumping. The reason we aren’t going to implement these currently is that we do not know for certain that we need them. As we move through the level currently, it feels good walking through it, and we want the player to pay attention to the environment as well. We will...