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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Summary

In this chapter, we explored how to create visual realism in your VR scenes using environmental lighting, Light GameObjects, emissive materials, post-processing, and other tools included with Unity. We started by walking through a lighting strategy for configuring and enhancing your scenes, using decision trees and best practices suggested in the Unity Best Practices Guides. Then, using a sample scene, you created a menu palette with control panels for manipulating various lighting settings in the scene at runtime, while in VR.

You learned about the Lighting settings window, Global Illumination baking, and the Environment light settings, adding UI controls to modify the Skybox and Fog contribution to lighting. Then, you learned about PBR materials for creating realistic 3D objects in the scene, adding UI controls to modify the Material properties of various texture maps. Next, you learned how to use Light GameObjects and Emission Material properties to add local...

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