In this chapter, we explored how to create visual realism in your VR scenes using environmental lighting, Light GameObjects, emissive materials, post-processing, and other tools included with Unity. We started by walking through a lighting strategy for configuring and enhancing your scenes, using decision trees and best practices suggested in the Unity Best Practices Guides. Then, using a sample scene, you created a menu palette with control panels for manipulating various lighting settings in the scene at runtime, while in VR.
You learned about the Lighting settings window, Global Illumination baking, and the Environment light settings, adding UI controls to modify the Skybox and Fog contribution to lighting. Then, you learned about PBR materials for creating realistic 3D objects in the scene, adding UI controls to modify the Material properties of various texture maps. Next, you learned how to use Light GameObjects and Emission Material properties to add local...