In this chapter, we will cover the following topics:
- Saving screenshots from the game
- Saving and loading player data – using static properties
- Saving and loading player data – using PlayerPrefs
- Loading game data from a text file map
- UI Slider to change game quality settings
- Pausing the game
- Implementing slow motion
- Gizmo to show the currently selected object in the scene panel
- Editor snap-to grid drawn by Gizmo
- Creating a VR project
- Adding 360-degree videos to a VR project
- Editing VR content inside a VR environment – the XR Editor