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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

The morality meter example

The faction/morality meter example for this chapter covers a slightly different approach to implementing fuzzy logic via Unity. We build upon the implementation we covered in the basic fuzzy logic example.

In this example, we create a simple dialogue sequence, where the player is presented a series of scenarios, or questions, that they can then answer according to their morality. For simplicity's sake, we've included a "good," "neutral," and "evil" answer for each question. Let's take a look at the code to understand this a bit better.

The question and answer classes

The Question and Answer classes are very simple, and are used as data containers. Let...

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