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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Setting zone-specific ambient lighting


Zones are mainly used to determine which objects in a level should render and which shouldn't, based on the current camera position and rotation. In addition, Zone objects may also control the ambient lighting (the lighting that appears to come from all directions) for the region within the Zone. A good example of this is a cave system where the sun should not reach all the way in. In this recipe, we will look at how to set up custom ambient lighting for a Zone object that is different from the rest of the level.

Getting ready

Start up Torque 3D and launch a level of your game, then press F11 to open the World Editor. As we want to manipulate the scene objects, the Object Editor should be selected (F1 or by using the Editors menu). Make sure there is at least one Zone object already in the level.

How to do it...

In the following steps we will modify ambient lighting properties of a Zone object:

  1. Select the Zone object that will have the custom ambient lighting...

You have been reading a chapter from
Torque 3D Game Development Cookbook
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849693547
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